Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A reason why 4E is not as popular as it could have been
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 5451431" data-attributes="member: 20741"><p><strong><span style="color: Orange">All</span></strong> of their subscribers follow this "adventures are read for entertainment" model to one extent or another; moreover, it's not hard to see why.</p><p></p><p>Consider for a moment the sheer volume of adventure material that Paizo puts out in a given year:</p><p></p><p>12 x 96 pp. Adventure Paths</p><p>6 x 32 pp. stand alone Modules</p><p>~25 x 16 pp. Pathfinder Society Scenarios</p><p></p><p>That's ~ 1,744 pages of adventure material per year that Paizo publishes. The setting material which Paizo publishes is in addition to thie material, and approaches an additional 300-400 pages per year, exclusive of hardcover content.</p><p></p><p>2,150 pages + per year. That's a LOT.</p><p></p><p>You could be an extremely busy GM with gamers camped outside your front door <em>begging</em> to play at your table every night of the week. And you would <u>still</u> have a very hard time using all of that adventure material in one year.</p><p></p><p>More frequently, customers will be playing one AP for 12-24 months, while at the same time they continue to purchase the other APs that are published during their campaign. That adventure material is read as it is acquied monthly (to varying degrees). That GM may return to it when the current campaign is over -- and it may not be. Some other AP may get the nod for the "next campaign."</p><p></p><p>If a campaign last 24months, there will have been at least three (and maybe four) other APs the GM has collected during the course of the length of time it takes to play that campaign. It is extremely difficult to "keep up" with each AP -- and few even try to do so.</p><p></p><p>Now, it <span style="color: Orange"><strong>is</strong></span> true that for a minority of customers, the ability to collect and read APs is as close to gaming as they get in their current circumstances (for a variety of personal reasons). But the fact that many adventures are only read (and rarely actually run) has been true for decades. It isn't something new to Paizo or Pathfinder. </p><p></p><p>What is new, is that Paizo recognizes that reality and openly acknowledges that the AP format inherently develops greater "reader interest" from issue to issue than non- AP issues of <em>Dungeon</em> Magazine did. That's one of the reasons the AP format was so successful.</p><p></p><p>The point to take away is that there is no shame in recognizing that there is <span style="color: Orange"><strong>great</strong></span> <strong><span style="color: Orange">value-in-use</span></strong><span style="color: Orange"> <span style="color: White">in terms of how well an adventure reads. To be a great adventure you have to: (1) Look good, (2) Read Well and (3) Play Well. </span></span></p><p><span style="color: Orange"><span style="color: White"></span></span></p><p><span style="color: Orange"><span style="color: White">All three factors are important. It's <span style="color: Orange"><strong>not</strong></span> just about the gameplay.</span></span></p><p><span style="color: Orange"><span style="color: White"></span></span></p><p><span style="color: Orange"><span style="color: White">When you look at the sheer mass of hardcvoer material that was put out for 3.xx, I expect that the adventures of that era that were read at least once was at a frequently higher than the cornucopia of rules wihch were read at least once during the same time line. The broad mass of those rule books were flipped through, glanced over, and put on a shelf.</span></span></p><p><span style="color: Orange"><span style="color: White"></span></span></p><p><span style="color: Orange"><span style="color: White">The ability of a gamer to purchase FAR more material than they can read (let alone use at the table) in a given period of time is one of the main things which keeps this hobby going.</span></span></p><p><span style="color: Orange"><span style="color: White"></span></span></p><p><span style="color: Orange"><span style="color: White"></span></span></p><p> <span style="color: Orange"><span style="color: White"></span></span></p><p><span style="color: Orange"><span style="color: White"></span></span></p><p><span style="color: Orange"><span style="color: White"></span></span><strong><span style="color: Orange"></span></strong></p><p> <strong><span style="color: Orange"></span></strong></p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5451431, member: 20741"] [B][COLOR=Orange]All[/COLOR][/B] of their subscribers follow this "adventures are read for entertainment" model to one extent or another; moreover, it's not hard to see why. Consider for a moment the sheer volume of adventure material that Paizo puts out in a given year: 12 x 96 pp. Adventure Paths 6 x 32 pp. stand alone Modules ~25 x 16 pp. Pathfinder Society Scenarios That's ~ 1,744 pages of adventure material per year that Paizo publishes. The setting material which Paizo publishes is in addition to thie material, and approaches an additional 300-400 pages per year, exclusive of hardcover content. 2,150 pages + per year. That's a LOT. You could be an extremely busy GM with gamers camped outside your front door [I]begging[/I] to play at your table every night of the week. And you would [U]still[/U] have a very hard time using all of that adventure material in one year. More frequently, customers will be playing one AP for 12-24 months, while at the same time they continue to purchase the other APs that are published during their campaign. That adventure material is read as it is acquied monthly (to varying degrees). That GM may return to it when the current campaign is over -- and it may not be. Some other AP may get the nod for the "next campaign." If a campaign last 24months, there will have been at least three (and maybe four) other APs the GM has collected during the course of the length of time it takes to play that campaign. It is extremely difficult to "keep up" with each AP -- and few even try to do so. Now, it [COLOR=Orange][B]is[/B][/COLOR] true that for a minority of customers, the ability to collect and read APs is as close to gaming as they get in their current circumstances (for a variety of personal reasons). But the fact that many adventures are only read (and rarely actually run) has been true for decades. It isn't something new to Paizo or Pathfinder. What is new, is that Paizo recognizes that reality and openly acknowledges that the AP format inherently develops greater "reader interest" from issue to issue than non- AP issues of [I]Dungeon[/I] Magazine did. That's one of the reasons the AP format was so successful. The point to take away is that there is no shame in recognizing that there is [COLOR=Orange][B]great[/B][/COLOR] [B][COLOR=Orange]value-in-use[/COLOR][/B][COLOR=Orange] [COLOR=White]in terms of how well an adventure reads. To be a great adventure you have to: (1) Look good, (2) Read Well and (3) Play Well. All three factors are important. It's [COLOR=Orange][B]not[/B][/COLOR] just about the gameplay. When you look at the sheer mass of hardcvoer material that was put out for 3.xx, I expect that the adventures of that era that were read at least once was at a frequently higher than the cornucopia of rules wihch were read at least once during the same time line. The broad mass of those rule books were flipped through, glanced over, and put on a shelf. The ability of a gamer to purchase FAR more material than they can read (let alone use at the table) in a given period of time is one of the main things which keeps this hobby going. [/COLOR][/COLOR][B][COLOR=Orange] [/COLOR][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A reason why 4E is not as popular as it could have been
Top