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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="pemerton" data-source="post: 5451836" data-attributes="member: 42582"><p>Pawsplay, I don't really disagree with anything you say here, and I feel that you may have misunderstood my post(s).</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/300674-reason-why-d-d-4th-edition-not-popular-could-have-been.html#post5450285" target="_blank">Someone upthread</a> suggested that 3E handled newbies unfamiliar with the mechanics well, because all the newbie had to do was describe an action, and then the GM used the rules to resolve it.</p><p></p><p>4e, on the other hand, was said to be less friendly in this respect because its power-based/exception-based design means there are no clear underlying substystems that the GM can turn to in a similar fashion.</p><p></p><p>My point was that I think this exaggerates the newbie friendliness of 3E, because in fact many of those underlying subystems in the 3E rules will produce mechanically sub-optimal results, which are likely to lead to the newbie having a less-than-satisfactory experience (at least in combat).</p><p></p><p>I believe that the point made in the last paragraph stands <em>regardless of whether or not</em> 3E's systems are good simulations (you suggested that they are - I'm in no position to dispute you on that) and <em>whether or not</em> newbies like rules-lite. Furthermore, if a newbie is eager to learn the rules, than s/he will likely have no more trouble learning the mechanics that govern her low-level 4e PC than the mechanics that govern her low-level 3E PC.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5451836, member: 42582"] Pawsplay, I don't really disagree with anything you say here, and I feel that you may have misunderstood my post(s). [url=http://www.enworld.org/forum/general-rpg-discussion/300674-reason-why-d-d-4th-edition-not-popular-could-have-been.html#post5450285]Someone upthread[/url] suggested that 3E handled newbies unfamiliar with the mechanics well, because all the newbie had to do was describe an action, and then the GM used the rules to resolve it. 4e, on the other hand, was said to be less friendly in this respect because its power-based/exception-based design means there are no clear underlying substystems that the GM can turn to in a similar fashion. My point was that I think this exaggerates the newbie friendliness of 3E, because in fact many of those underlying subystems in the 3E rules will produce mechanically sub-optimal results, which are likely to lead to the newbie having a less-than-satisfactory experience (at least in combat). I believe that the point made in the last paragraph stands [I]regardless of whether or not[/I] 3E's systems are good simulations (you suggested that they are - I'm in no position to dispute you on that) and [I]whether or not[/I] newbies like rules-lite. Furthermore, if a newbie is eager to learn the rules, than s/he will likely have no more trouble learning the mechanics that govern her low-level 4e PC than the mechanics that govern her low-level 3E PC. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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