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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="pemerton" data-source="post: 5452933" data-attributes="member: 42582"><p>LostSoul, the more I think about it the more I think that XP in 4e are not really a reward system at all.</p><p></p><p>Per Essentials, skill challenges yield rewards regardless of success or failure. Per DMG2, roleplaying yields rewards based on 1 hour = 4 monsters. Combat encounters will yield rewards even if the players flee or are otherwise defeated, depending on how many monsters they take down.</p><p></p><p>It seems to me that the XP system is mostly, therefore, just a way of pacing the character build system. And the function of the character build system, and the corresponding changes in encounter composition that will go with it (assuming the GM is following the guidelines and using published monsters) will mean that the campaign, whatever its actual story, will have as its overall structure "the story of D&D" - we started with Kobolds and ended with Tiamat!</p><p></p><p>Real rewards have to come from elsewhere - not the XP for quests, for example, but the story that achieving a quest results in.</p><p></p><p>That said, I think more guidance on quest structure and use of the quest idea could help. That's one aspect of the sort of gaps in the rulebooks that I'm talking about.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5452933, member: 42582"] LostSoul, the more I think about it the more I think that XP in 4e are not really a reward system at all. Per Essentials, skill challenges yield rewards regardless of success or failure. Per DMG2, roleplaying yields rewards based on 1 hour = 4 monsters. Combat encounters will yield rewards even if the players flee or are otherwise defeated, depending on how many monsters they take down. It seems to me that the XP system is mostly, therefore, just a way of pacing the character build system. And the function of the character build system, and the corresponding changes in encounter composition that will go with it (assuming the GM is following the guidelines and using published monsters) will mean that the campaign, whatever its actual story, will have as its overall structure "the story of D&D" - we started with Kobolds and ended with Tiamat! Real rewards have to come from elsewhere - not the XP for quests, for example, but the story that achieving a quest results in. That said, I think more guidance on quest structure and use of the quest idea could help. That's one aspect of the sort of gaps in the rulebooks that I'm talking about. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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