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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="pemerton" data-source="post: 5453170" data-attributes="member: 42582"><p>I don't know about literally "everything" - sometimes a skill check in my game is just a means to an end, and even the occasional combat is also - but I try and get something like what you describe happening in my game.</p><p></p><p>I like some aspects of your hack - especially the skills - but I don't feel that I <em>need</em> to depart from 4e's mechanics to get what I'm looking for. What would help me would be better guidance on the GM's side - on how to build and run scenarios, for example, and better guidance on the resolution of skill challenges.</p><p></p><p>To sum up what I would like: give me the right tools and guidelines as a GM, and I'll build encounters where "everything you do changes your character's standing as a hero in the gameworld." At the moment I feel that, to the extent that I'm doing this, it's because I've read other rulebooks (Burning Wheel, HeroWars/Quest, not to mention many visits to the Forge) and not because of what I got out of the 4e books. They've given me the mechanical tools and the game elements, but not the techniques. And at least for me, these GMing techniques are crucial.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5453170, member: 42582"] I don't know about literally "everything" - sometimes a skill check in my game is just a means to an end, and even the occasional combat is also - but I try and get something like what you describe happening in my game. I like some aspects of your hack - especially the skills - but I don't feel that I [I]need[/I] to depart from 4e's mechanics to get what I'm looking for. What would help me would be better guidance on the GM's side - on how to build and run scenarios, for example, and better guidance on the resolution of skill challenges. To sum up what I would like: give me the right tools and guidelines as a GM, and I'll build encounters where "everything you do changes your character's standing as a hero in the gameworld." At the moment I feel that, to the extent that I'm doing this, it's because I've read other rulebooks (Burning Wheel, HeroWars/Quest, not to mention many visits to the Forge) and not because of what I got out of the 4e books. They've given me the mechanical tools and the game elements, but not the techniques. And at least for me, these GMing techniques are crucial. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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