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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="shadzar" data-source="post: 5454011" data-attributes="member: 6667746"><p>As your previous reply right before this one, the "tactical mastery" is why it doesn't need those things, because MANY miniature wargames don't need a rich story to be enjoyed.</p><p></p><p>Strangely there are MANY miniature wargames that have much more setting to them than 4th edition does with its PoL setting. Yes WotC called it a setting.</p><p></p><p>Most other RPGs have more of a setting in/with them as well, and certainly the CRPGs and MMOs have a setting.</p><p></p><p>The way you say it about "on time GMing", seems like there shouldn't even be a GM and just a deck of cards to draw an encounter from then go back and make a story out of whatever happened. Make sure they are mixed proportionally for the group with the proper amounts of combat and non-combat encounters.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5454011, member: 6667746"] As your previous reply right before this one, the "tactical mastery" is why it doesn't need those things, because MANY miniature wargames don't need a rich story to be enjoyed. Strangely there are MANY miniature wargames that have much more setting to them than 4th edition does with its PoL setting. Yes WotC called it a setting. Most other RPGs have more of a setting in/with them as well, and certainly the CRPGs and MMOs have a setting. The way you say it about "on time GMing", seems like there shouldn't even be a GM and just a deck of cards to draw an encounter from then go back and make a story out of whatever happened. Make sure they are mixed proportionally for the group with the proper amounts of combat and non-combat encounters. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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