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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="pemerton" data-source="post: 5454492" data-attributes="member: 42582"><p>If by "D&D" we mean something along the lines of Moldvay/Cook Basic/Expert or 1st ed AD&D (the two editions of D&D that I happen to be most familiar with, and also two editions that in my view play somewhat similarly, the mechanical baroqueness of AD&D notwithstanding), then I will say that 4e doesn't feel like D&D to me.</p><p></p><p>If it did, I wouldn't be playing it.</p><p></p><p>So in this particular point I think I agree with Danny (although our tastes in RPGs obviously differ to an extent).</p><p></p><p>(For the curious: 4e doesn't, to me, feel like those earlier editions because (i) it doesn't lean towards simulationism in its approach to action resolution and scenario design, and (ii) it doesn't lean towards dungeon exploration, and particularly the operational minutiae of dungeon exploration, in its approach to the themes of the game.)</p><p></p><p></p><p></p><p>I'm one of the people BryonD refers to. To me, 3E feels like an unstable blend of AD&D and Rolemaster. I'd rather play one or the other. But I would say that 3E does not feel, to me, as different from AD&D as does 4e.</p><p></p><p></p><p>I think this is true only in the sense of D&D the brand name. But in most of these conversations I don't think that that is how "D&D" is being used.</p><p></p><p>If someone asked me to come and join an RPG group, and I said "Fine, but no 3rd ed D&D, I really don't like its build rules, and I'm not a big fan of its action resolution either" I wouldn't expect the response "OK, then, let's play Pathfinder (or Arcana Unearthed, or Conan d20)". These are all 3E variants. Yes, they vary the build and action resolutin mechanics in minor ways, but from my point of view they're still all 3E games.</p><p></p><p></p><p>Well, Wittgenstein in the <em>Philosophical Investigations</em> does launch a pretty strong attack on the notion of definitions. Part of the point of Witt's deployment of the notions of "family resemblance", "lanugage games" and "forms of life" is that some terms - perhaps most of the terms of a natural language - get their meaning not from a shared definition, but from shared practices of use.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5454492, member: 42582"] If by "D&D" we mean something along the lines of Moldvay/Cook Basic/Expert or 1st ed AD&D (the two editions of D&D that I happen to be most familiar with, and also two editions that in my view play somewhat similarly, the mechanical baroqueness of AD&D notwithstanding), then I will say that 4e doesn't feel like D&D to me. If it did, I wouldn't be playing it. So in this particular point I think I agree with Danny (although our tastes in RPGs obviously differ to an extent). (For the curious: 4e doesn't, to me, feel like those earlier editions because (i) it doesn't lean towards simulationism in its approach to action resolution and scenario design, and (ii) it doesn't lean towards dungeon exploration, and particularly the operational minutiae of dungeon exploration, in its approach to the themes of the game.) I'm one of the people BryonD refers to. To me, 3E feels like an unstable blend of AD&D and Rolemaster. I'd rather play one or the other. But I would say that 3E does not feel, to me, as different from AD&D as does 4e. I think this is true only in the sense of D&D the brand name. But in most of these conversations I don't think that that is how "D&D" is being used. If someone asked me to come and join an RPG group, and I said "Fine, but no 3rd ed D&D, I really don't like its build rules, and I'm not a big fan of its action resolution either" I wouldn't expect the response "OK, then, let's play Pathfinder (or Arcana Unearthed, or Conan d20)". These are all 3E variants. Yes, they vary the build and action resolutin mechanics in minor ways, but from my point of view they're still all 3E games. Well, Wittgenstein in the [I]Philosophical Investigations[/I] does launch a pretty strong attack on the notion of definitions. Part of the point of Witt's deployment of the notions of "family resemblance", "lanugage games" and "forms of life" is that some terms - perhaps most of the terms of a natural language - get their meaning not from a shared definition, but from shared practices of use. [/QUOTE]
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