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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Aldarc" data-source="post: 5454668" data-attributes="member: 5142"><p>I agree with the non-quoted portion, but I would like to address this portion. I do not think that it's a matter of our feelings somehow being wrong, so much as it is a case of being irked by the disconnect in a shared vision of D&D. It would be much easier if we all shared the same conception of what D&D <em>should be</em> or how it could be improved, but we do not. And therein lies the rub. This is true for both 3E and 4E supporters; there are gaming factions within gaming factions that puts Planescape to shame. It would probably help if we all looked at the player disconnect that exists in both 3.X and 4E. </p><p> </p><p>Well spoken. It's a tough issue to be sure, but such discussions are necessary if we want to find a D&D that pleases the largest market. (One thing that all D&D players want regardless of edition wars is for D&D to succeed.) Even if "4E does not feel like D&D" for a group of gamers, I hope that 4E (and the controversy surrounding it) can be used as a staging point for making a "better D&D" through discussing what elements of the different systems work best for the widest number of D&D gamers (old and new alike). Again, I am curious regarding the question of "What would make it feel more like D&D?" but that may be off-topic and already addressed in other "edition war" threads.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 5454668, member: 5142"] I agree with the non-quoted portion, but I would like to address this portion. I do not think that it's a matter of our feelings somehow being wrong, so much as it is a case of being irked by the disconnect in a shared vision of D&D. It would be much easier if we all shared the same conception of what D&D [i]should be[/i] or how it could be improved, but we do not. And therein lies the rub. This is true for both 3E and 4E supporters; there are gaming factions within gaming factions that puts Planescape to shame. It would probably help if we all looked at the player disconnect that exists in both 3.X and 4E. Well spoken. It's a tough issue to be sure, but such discussions are necessary if we want to find a D&D that pleases the largest market. (One thing that all D&D players want regardless of edition wars is for D&D to succeed.) Even if "4E does not feel like D&D" for a group of gamers, I hope that 4E (and the controversy surrounding it) can be used as a staging point for making a "better D&D" through discussing what elements of the different systems work best for the widest number of D&D gamers (old and new alike). Again, I am curious regarding the question of "What would make it feel more like D&D?" but that may be off-topic and already addressed in other "edition war" threads. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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