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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Lanefan" data-source="post: 5455283" data-attributes="member: 29398"><p>At this point have you determined what culture (Greek, Roman, Norse, Celtic, Dwarven, generic, whatever) your game is going to be set in, or does that come in the next step?</p><p></p><p>To me this step comes first, and is almost irrelevant: I know going in what system I'm using and how the mechanics work. About the only decision I have to make are race options I'm going to allow either at start or overall.</p><p></p><p>Somewhere along here also has to come a map and decision of where on that map you're going to put the party to begin with, as that determines a whole bunch of things going forward - will it be a maritime-based game, a desert-based game, deep woods stuff, or ?</p><p></p><p>At this point also comes history, which I've come to realize is the most important bit of the whole exercise. Why? Because a good history gives you an endless mine for story and adventure ideas. The storyboard almost writes itself! And anything that does stuff on its own (and thus saves me work) is just fine by me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you've been keeping the system at least in the back of your mind right from the start this process should be trivial, as you'll have already done most of it during the earlier phases possibly without even realizing it.</p><p></p><p>Agreed completely.</p><p></p><p>That's where the history and culture bits come in.</p><p></p><p>Lan-"it's also fun to mix cultures from vastly different eras e.g. Norse and Sumerian and see what comes out"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5455283, member: 29398"] At this point have you determined what culture (Greek, Roman, Norse, Celtic, Dwarven, generic, whatever) your game is going to be set in, or does that come in the next step? To me this step comes first, and is almost irrelevant: I know going in what system I'm using and how the mechanics work. About the only decision I have to make are race options I'm going to allow either at start or overall. Somewhere along here also has to come a map and decision of where on that map you're going to put the party to begin with, as that determines a whole bunch of things going forward - will it be a maritime-based game, a desert-based game, deep woods stuff, or ? At this point also comes history, which I've come to realize is the most important bit of the whole exercise. Why? Because a good history gives you an endless mine for story and adventure ideas. The storyboard almost writes itself! And anything that does stuff on its own (and thus saves me work) is just fine by me. :) If you've been keeping the system at least in the back of your mind right from the start this process should be trivial, as you'll have already done most of it during the earlier phases possibly without even realizing it. Agreed completely. That's where the history and culture bits come in. Lan-"it's also fun to mix cultures from vastly different eras e.g. Norse and Sumerian and see what comes out"-efan [/QUOTE]
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A reason why 4E is not as popular as it could have been
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