Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A reason why 4E is not as popular as it could have been
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5455952" data-attributes="member: 42582"><p>This is a pretty loose paraphrase. The actual passages, on pp 38-42, are:</p><p></p><p style="margin-left: 20px">Perhaps you're thinking that the Feywild is a happy, magical woodland paradise. If so, you couldn't be more wrong.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This is a dangerous, twilight realm of natural beauty . . . Such beauty can be welcoming and cheerful. Much more commonly, though, it is dark, frightening, mysterious or hostile.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Denizens include hags, yeth hounds, . . . the Wild Hunt, and more. These fey aren't good or sweet. Some are wild; others are downright savage. Even fey creatures that were represented in earlier editions as good and kind now have a sharper, darker edge. The prospect of meeting or interacting with a fey is apt to produce shivers of dread. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Feywild is very easily integrated into an adventure or campaign. It's a dangerous, flavourful place that's sure to make a strong impression. Adventurers of all levels can find appropriate challenges of combat or intrigue there. . . (per Gwendolyn F M Kestrel)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In 3rd Edition D&D, many fey are mischievous but intrinsically good . . . For the new edition, we discarded that notion in favour of one more in synch with the role of fairy beings in myth and literature, as well as with our design needs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">These fey can be beautiful, happy, and kind, but they are just as often capricious, vindictive and cold . . . Dealing with the fairy folk is always a gamble.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Eladrins wre already powerful magical beings in previous editions of the game. Now they have a very similar role . . . They are high-level monsters that present both deadly challenges and interesting interactions for paragon-level PCs venturing into the Feywild. They are also, we hope, inspiring examples of what eladrin PCs can aspire to become. . . (per Matthew Sernett and James Wyatt)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">At the same time that we were thinking about giants, we were also thinking about fey . . . The collision of these two problesm inspired me . . . What if fomorians were <em>fey</em>, not giants? . . . Snicker at the unicorns and nymphs if you want to, but a fomorian is no joke. . . (per Richard Baker)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I wanted fey that were alien, scary, and strange. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I didn't want players to snicker or sneer when Dungeon Masters set fey creatures before them. I wanted to convey the terror of the Wild Hunt in every encounter, the hopelessness of getting lost in a faerie mound, the terrible horro that lurks in the original versions of almost every Grimm's fairy tale. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[T]he Feywild . . . <em>s a place of magic and mystery, of awesome beauty and wondrous terror. It has its places of light, but also has its dark side - just like everything in D&D should have. (per Bill Slavicsek)</em></p><p><em></em></p><p><em></em></p><p><em>This doesn't read to me quite the way it read to you.</em></p></blockquote><p></p>
[QUOTE="pemerton, post: 5455952, member: 42582"] This is a pretty loose paraphrase. The actual passages, on pp 38-42, are: [indent]Perhaps you're thinking that the Feywild is a happy, magical woodland paradise. If so, you couldn't be more wrong. This is a dangerous, twilight realm of natural beauty . . . Such beauty can be welcoming and cheerful. Much more commonly, though, it is dark, frightening, mysterious or hostile. Denizens include hags, yeth hounds, . . . the Wild Hunt, and more. These fey aren't good or sweet. Some are wild; others are downright savage. Even fey creatures that were represented in earlier editions as good and kind now have a sharper, darker edge. The prospect of meeting or interacting with a fey is apt to produce shivers of dread. . . The Feywild is very easily integrated into an adventure or campaign. It's a dangerous, flavourful place that's sure to make a strong impression. Adventurers of all levels can find appropriate challenges of combat or intrigue there. . . (per Gwendolyn F M Kestrel) In 3rd Edition D&D, many fey are mischievous but intrinsically good . . . For the new edition, we discarded that notion in favour of one more in synch with the role of fairy beings in myth and literature, as well as with our design needs. These fey can be beautiful, happy, and kind, but they are just as often capricious, vindictive and cold . . . Dealing with the fairy folk is always a gamble. Eladrins wre already powerful magical beings in previous editions of the game. Now they have a very similar role . . . They are high-level monsters that present both deadly challenges and interesting interactions for paragon-level PCs venturing into the Feywild. They are also, we hope, inspiring examples of what eladrin PCs can aspire to become. . . (per Matthew Sernett and James Wyatt) At the same time that we were thinking about giants, we were also thinking about fey . . . The collision of these two problesm inspired me . . . What if fomorians were [I]fey[/I], not giants? . . . Snicker at the unicorns and nymphs if you want to, but a fomorian is no joke. . . (per Richard Baker) I wanted fey that were alien, scary, and strange. . . I didn't want players to snicker or sneer when Dungeon Masters set fey creatures before them. I wanted to convey the terror of the Wild Hunt in every encounter, the hopelessness of getting lost in a faerie mound, the terrible horro that lurks in the original versions of almost every Grimm's fairy tale. . . [T]he Feywild . . . [i]s a place of magic and mystery, of awesome beauty and wondrous terror. It has its places of light, but also has its dark side - just like everything in D&D should have. (per Bill Slavicsek)[/i][/indent][i] This doesn't read to me quite the way it read to you.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A reason why 4E is not as popular as it could have been
Top