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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="pemerton" data-source="post: 5456040" data-attributes="member: 42582"><p>No pretence on my part - I don't own R&C, and you did attribute the passage to W&M.</p><p></p><p>But what has come to light - inadvertantly on both our parts - is that R&C and W&M are in almost express contradiction: compare </p><p></p><p style="margin-left: 20px">D&D is emphatically not the game of fairy-tale fantasy. D&D is a game about slaying horrible monsters, not a game about traipsing off through fairy rings and interacting with the little people</p><p></p><p>with </p><p></p><p style="margin-left: 20px">This is a dangerous, twilight realm of natural beauty . . . Such beauty can be welcoming and cheerful. Much more commonly, though, it is dark, frightening, mysterious or hostile. . . Adventurers of all levels can find appropriate challenges of combat or intrigue there. . . I wanted to convey the terror of the Wild Hunt in every encounter, the hopelessness of getting lost in a faerie mound, the terrible horror that lurks in the original versions of almost every Grimm's fairy tale.</p><p></p><p>The passages from W&M expressly contemplate traipsing through fairy rings (well, faerie mounds) and interacting with the little people (well, getting involved in the mysterious, and perhaps frightening, intrigues of the fey).</p><p></p><p>Well, this is the main reason why I don't own R&C.</p><p></p><p>On the other hand, W&M is in my view not an advert but rather a better guide to GMing a points of light game than any other WotC publication. There is a small amount of overlap with the MM lore entries, but not a lot. It's mostly about the intended game purpose of the various game elements found in the core books. If this sort of stuff had actually been in the 4e DMG - so that as well as a discussion of combat-encounter-building from the metagame point of view, it discussed how to build and run the gameworld from the metagame point of view - then I think that the DMG would have been a better book. One of the strengths of the 1st ed AD&D DMG is that Gygax isn't afraid to talk about the metagame purpose of various elements of the gameworld.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5456040, member: 42582"] No pretence on my part - I don't own R&C, and you did attribute the passage to W&M. But what has come to light - inadvertantly on both our parts - is that R&C and W&M are in almost express contradiction: compare [indent]D&D is emphatically not the game of fairy-tale fantasy. D&D is a game about slaying horrible monsters, not a game about traipsing off through fairy rings and interacting with the little people[/indent] with [indent]This is a dangerous, twilight realm of natural beauty . . . Such beauty can be welcoming and cheerful. Much more commonly, though, it is dark, frightening, mysterious or hostile. . . Adventurers of all levels can find appropriate challenges of combat or intrigue there. . . I wanted to convey the terror of the Wild Hunt in every encounter, the hopelessness of getting lost in a faerie mound, the terrible horror that lurks in the original versions of almost every Grimm's fairy tale.[/indent] The passages from W&M expressly contemplate traipsing through fairy rings (well, faerie mounds) and interacting with the little people (well, getting involved in the mysterious, and perhaps frightening, intrigues of the fey). Well, this is the main reason why I don't own R&C. On the other hand, W&M is in my view not an advert but rather a better guide to GMing a points of light game than any other WotC publication. There is a small amount of overlap with the MM lore entries, but not a lot. It's mostly about the intended game purpose of the various game elements found in the core books. If this sort of stuff had actually been in the 4e DMG - so that as well as a discussion of combat-encounter-building from the metagame point of view, it discussed how to build and run the gameworld from the metagame point of view - then I think that the DMG would have been a better book. One of the strengths of the 1st ed AD&D DMG is that Gygax isn't afraid to talk about the metagame purpose of various elements of the gameworld. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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