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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Hussar" data-source="post: 5457216" data-attributes="member: 22779"><p>Not Pemerton, but, if I may?</p><p></p><p>You are absolutely right. There was no governing body in this town until such time as the players wanted to interact with it. Why was there no governing body? Because there's no town.</p><p></p><p>Outside of what the PC's experience, there is nothing that has any fixed existence in any game world. A GM is free to change, modify or completely ignore anything that's not relevant to the game at the moment. Now, after something has been experienced, sure, you shouldn't retcon it but, then again, since it's been experienced, it's relavent.</p><p></p><p>So, no, you most certainly don't have to detail or even have a leader in a town until the players ask to see him.</p><p></p><p>In the same way that you don't need maps. How far is X from Y? Well, when you ask, I'll tell you and that number shall be the same forevermore for the sake of consistency. But, if you never ask? I have no idea.</p><p></p><p>That's the point of JIT DMing. Only worry about the stuff that is actually relavent to the campaign. It's either relavent because I, the DM, want to throw it at the party in some fashion, or it becomes relevant because the players make it so.</p><p></p><p>Everything else? Exists in some quantum Heisenberg state while all my NPC's are sitting around the set drinking coffee and chomping donuts.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5457216, member: 22779"] Not Pemerton, but, if I may? You are absolutely right. There was no governing body in this town until such time as the players wanted to interact with it. Why was there no governing body? Because there's no town. Outside of what the PC's experience, there is nothing that has any fixed existence in any game world. A GM is free to change, modify or completely ignore anything that's not relevant to the game at the moment. Now, after something has been experienced, sure, you shouldn't retcon it but, then again, since it's been experienced, it's relavent. So, no, you most certainly don't have to detail or even have a leader in a town until the players ask to see him. In the same way that you don't need maps. How far is X from Y? Well, when you ask, I'll tell you and that number shall be the same forevermore for the sake of consistency. But, if you never ask? I have no idea. That's the point of JIT DMing. Only worry about the stuff that is actually relavent to the campaign. It's either relavent because I, the DM, want to throw it at the party in some fashion, or it becomes relevant because the players make it so. Everything else? Exists in some quantum Heisenberg state while all my NPC's are sitting around the set drinking coffee and chomping donuts. [/QUOTE]
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