Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A reason why 4E is not as popular as it could have been
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5458637" data-attributes="member: 42582"><p>My view is that game system makes a difference here, but is not determinative.</p><p></p><p>I don't think it's determinative, because I've run Rolemaster - a very simulationist set of mechanics - with the same "just in time" approach that I use in 4e. But I believe it makes a difference: part of my reason for moving from RM to 4e was that I hoped to get better results for a "just in time" game from 4e than RM, and I believe my decision has proved right.</p><p></p><p>For the reasons why 4e helps with this, see <a href="http://www.enworld.org/forum/general-rpg-discussion/300674-reason-why-d-d-4th-edition-not-popular-could-have-been-13.html#post5454625" target="_blank">this post upthread</a> - the short version is that 4e has mechanical techniques for making the amount of time something takes at the table reflect its thematic importance to the players at the table, <em>which don't require the GM to railroad the players</em>, and also 4e has encounter-building guidelines that let the players have confidence that they are not being unduly reckless with their PCs, <em>without relying on the GM to just coddle them or fiat them a la the notorious Dragonlance no-death rule</em>. And these two features of the 4e mechanics are tightly integrated - in combat by the monster design rules plus the combat resolution mechanics, and out of combat by the default DC rules and the skill challenge resolution mechanics.</p><p></p><p>I've especially highlighted the "without railroading" in the previous paragraph, because railroading is an obvious threat to the viability of non-sandbox play, of which "just in time" is one version. When I used to do it in Rolemaster, I had to do a lot more guess work to make the encounters work (RM has nothing like 4e's approach to challenge levels) and I occasionally had to suspend the action resolution rules to handle pacing issues, which is always a bit tricky when trying to avoid railroading.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5458637, member: 42582"] My view is that game system makes a difference here, but is not determinative. I don't think it's determinative, because I've run Rolemaster - a very simulationist set of mechanics - with the same "just in time" approach that I use in 4e. But I believe it makes a difference: part of my reason for moving from RM to 4e was that I hoped to get better results for a "just in time" game from 4e than RM, and I believe my decision has proved right. For the reasons why 4e helps with this, see [url=http://www.enworld.org/forum/general-rpg-discussion/300674-reason-why-d-d-4th-edition-not-popular-could-have-been-13.html#post5454625]this post upthread[/url] - the short version is that 4e has mechanical techniques for making the amount of time something takes at the table reflect its thematic importance to the players at the table, [I]which don't require the GM to railroad the players[/I], and also 4e has encounter-building guidelines that let the players have confidence that they are not being unduly reckless with their PCs, [I]without relying on the GM to just coddle them or fiat them a la the notorious Dragonlance no-death rule[/I]. And these two features of the 4e mechanics are tightly integrated - in combat by the monster design rules plus the combat resolution mechanics, and out of combat by the default DC rules and the skill challenge resolution mechanics. I've especially highlighted the "without railroading" in the previous paragraph, because railroading is an obvious threat to the viability of non-sandbox play, of which "just in time" is one version. When I used to do it in Rolemaster, I had to do a lot more guess work to make the encounters work (RM has nothing like 4e's approach to challenge levels) and I occasionally had to suspend the action resolution rules to handle pacing issues, which is always a bit tricky when trying to avoid railroading. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A reason why 4E is not as popular as it could have been
Top