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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Crazy Jerome" data-source="post: 5459564" data-attributes="member: 54877"><p>Depends on how entangled it is wiith other components or even implied assumptions of the ruleset as a whole, and also depends upon how much this particular component bugs the people at the table.</p><p> </p><p>To wit, if you assume, for sake of your encumbrance math perhaps, that people routinely tote 20 pound swords twice as tall as the character wielding them--then this assumption will likely matter not one whit to most of the people playing. Whereas if you insisted, "no swords," it might create more trouble. If the 20 pounds or the length of the sword annoys enough, they'll just change it. Assuming of course that this doesn't fatally break the encumbrance system which everyone agrees is great, and critical to fun play with said system.</p><p> </p><p>Nonetheless, if my choices are 20 pound, double length swords or now swords--I think in that system I'll just drop the swords and keep that super encumbrance system. Because oversized swords bug the heck out of me, out of all reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>But mainly, you've got your cause and effect backwards on this issue. It's not that rules artifacts that create such pressure are therefore difficult to ignore or remove. It's that things that are difficult to ignore or remove <strong>may</strong> cause such pressures. Get enough of them in a system pushed far enough outside its center, and eventually some of them will cause such pressures.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5459564, member: 54877"] Depends on how entangled it is wiith other components or even implied assumptions of the ruleset as a whole, and also depends upon how much this particular component bugs the people at the table. To wit, if you assume, for sake of your encumbrance math perhaps, that people routinely tote 20 pound swords twice as tall as the character wielding them--then this assumption will likely matter not one whit to most of the people playing. Whereas if you insisted, "no swords," it might create more trouble. If the 20 pounds or the length of the sword annoys enough, they'll just change it. Assuming of course that this doesn't fatally break the encumbrance system which everyone agrees is great, and critical to fun play with said system. Nonetheless, if my choices are 20 pound, double length swords or now swords--I think in that system I'll just drop the swords and keep that super encumbrance system. Because oversized swords bug the heck out of me, out of all reason. :p But mainly, you've got your cause and effect backwards on this issue. It's not that rules artifacts that create such pressure are therefore difficult to ignore or remove. It's that things that are difficult to ignore or remove [B]may[/B] cause such pressures. Get enough of them in a system pushed far enough outside its center, and eventually some of them will cause such pressures. [/QUOTE]
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