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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Crazy Jerome" data-source="post: 5459602" data-attributes="member: 54877"><p>Broke this out separate:</p><p> </p><p></p><p> </p><p>I agree that misallocation of resources for depth of resolution can be an issue. I disagree with the implication that it is the only such empediment, once having properly identified what you want to simulate. </p><p> </p><p>If nothing else, there are opportunity costs in every choice made. If you want X, Y, and Z, you may be able to have them all at a reasonable level of detail, mechanical support, etc. However, the more you add to the list, the more likely some element, critical to a particular group, collapses under the weight of the whole. </p><p> </p><p>People have criticized 4E for having way too many powers, and this being a result of a flawed design. No doubt some of this criticism is based on a perceived misallocation of resources. If only they had a shorter power list, they could have had room for more equipment, fluff text, skills, whatever. Whereas, I have criticized 4E for having way too many powers, but I don't want them to replace the excess with anything. As far as I'm concerned, the problem with too many powers is that it makes powers not nearly as good as they could be.</p><p> </p><p>(3E fans not familar with 4E can substitute 3E feats for 4E powers in this discussion, and it still applies, though perhaps with not as much force. And not that 4E feats aren't showing signs of the same problem.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5459602, member: 54877"] Broke this out separate: I agree that misallocation of resources for depth of resolution can be an issue. I disagree with the implication that it is the only such empediment, once having properly identified what you want to simulate. If nothing else, there are opportunity costs in every choice made. If you want X, Y, and Z, you may be able to have them all at a reasonable level of detail, mechanical support, etc. However, the more you add to the list, the more likely some element, critical to a particular group, collapses under the weight of the whole. People have criticized 4E for having way too many powers, and this being a result of a flawed design. No doubt some of this criticism is based on a perceived misallocation of resources. If only they had a shorter power list, they could have had room for more equipment, fluff text, skills, whatever. Whereas, I have criticized 4E for having way too many powers, but I don't want them to replace the excess with anything. As far as I'm concerned, the problem with too many powers is that it makes powers not nearly as good as they could be. (3E fans not familar with 4E can substitute 3E feats for 4E powers in this discussion, and it still applies, though perhaps with not as much force. And not that 4E feats aren't showing signs of the same problem.) [/QUOTE]
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A reason why 4E is not as popular as it could have been
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