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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Neonchameleon" data-source="post: 5459684" data-attributes="member: 87792"><p>The problem is that when I look at 3e from a worldbuilding perspective I don't see a fillet mignon. I see a KFC Bucket. Now some people like KFC. But at my table, one player's a vegitarian, one doesn't eat battery chicken, and one's on a diet. Two would be happy with a KFC bucket.</p><p></p><p>4e provides me with nothing.</p><p></p><p></p><p></p><p>But I don't see 3e's worldbuilding as a well-prepared filet mignon. Not even <em>close</em>. It leads to the question whether I want us to eat the KFC bucket or whether I want to dump it.</p><p></p><p>If we're all going to eat the KFC bucket, 3e's much better than 4e. But if I actually want a fillet mignon or just something that isn't very greasy, I've had to deal with this greasy bucket we're not going to eat just to get to the point where 4e starts. And it's left a stain of grease underneath it that needs cleaning up.</p><p></p><p></p><p></p><p>No it doesn't. What it provides is a gourmet starter, complete with a few sharp specialist knives for the maincourse.</p><p></p><p></p><p></p><p>Indeed. 3e is baroque. It's multiple things mixed together in a nice plastic package. Far from being gourmet-quality, it's a ready-meal. And there are times when ready-meals are exactly what I want.</p><p></p><p>4e is facile. It's only one part of the meal. But it's that part of the meal made from top quality ingredients and cooked almost to perfection. It's a gourmet starter even if not one to everyone's taste.</p><p></p><p></p><p></p><p>Oh, indeed. The question here is whether no system is more useful than an actively bad and counter-productive system. And the answer to that depends on how much cooking you are prepared to do.</p><p></p><p>I can provide motivations for my merchants easily. Monster ecologies? Seriously? 4e monster manuals provide what is to me something more valuable - they give me indications as to how the monsters think and behave.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5459684, member: 87792"] The problem is that when I look at 3e from a worldbuilding perspective I don't see a fillet mignon. I see a KFC Bucket. Now some people like KFC. But at my table, one player's a vegitarian, one doesn't eat battery chicken, and one's on a diet. Two would be happy with a KFC bucket. 4e provides me with nothing. But I don't see 3e's worldbuilding as a well-prepared filet mignon. Not even [I]close[/I]. It leads to the question whether I want us to eat the KFC bucket or whether I want to dump it. If we're all going to eat the KFC bucket, 3e's much better than 4e. But if I actually want a fillet mignon or just something that isn't very greasy, I've had to deal with this greasy bucket we're not going to eat just to get to the point where 4e starts. And it's left a stain of grease underneath it that needs cleaning up. No it doesn't. What it provides is a gourmet starter, complete with a few sharp specialist knives for the maincourse. Indeed. 3e is baroque. It's multiple things mixed together in a nice plastic package. Far from being gourmet-quality, it's a ready-meal. And there are times when ready-meals are exactly what I want. 4e is facile. It's only one part of the meal. But it's that part of the meal made from top quality ingredients and cooked almost to perfection. It's a gourmet starter even if not one to everyone's taste. Oh, indeed. The question here is whether no system is more useful than an actively bad and counter-productive system. And the answer to that depends on how much cooking you are prepared to do. I can provide motivations for my merchants easily. Monster ecologies? Seriously? 4e monster manuals provide what is to me something more valuable - they give me indications as to how the monsters think and behave. [/QUOTE]
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