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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="shadzar" data-source="post: 5460490" data-attributes="member: 6667746"><p>Ignoring and removing are the same thing. If you aren't using it, then it pretty much doesn't exist. Out of sight out of mind. When you can easily ignore and remove a component, then you say it isn't much of a problem. Mechanically it can be removed. It will leave questions for SoD if you remove crafting.</p><p></p><p></p><p></p><p>This was no problem in 3rd edition. You didn't have to use the Craft system if you didn't want to. For those wanting their RAW games that required it, then I give you it was a problem, but with the players not the rules....</p><p></p><p>So mechanically the system COULD be removed very easily.</p><p></p><p>Back to the assertion: <strong>a component when added can be difficult to remove or ignore if that component creates its own pressure to prioritize some, and subordinate other, aspects of the gameworld in the course of play</strong></p><p></p><p>So since mechanically, Craft could easily be removed, why not a setting? If there was a default one, and you didn't like it and wanted your own with JIT or whatever method....why couldn't you just remove that and substitue yours in its place?</p><p></p><p>The presence of the Craft system caused you problem and in the presence of 4th edition, the system with the Crafting subsytem is NOT popular to you. Likewise to those looking for a setting in the game to begin with 4th edition, in the presence of EVERY game/system with a clear setting, is not popular with them.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5460490, member: 6667746"] Ignoring and removing are the same thing. If you aren't using it, then it pretty much doesn't exist. Out of sight out of mind. When you can easily ignore and remove a component, then you say it isn't much of a problem. Mechanically it can be removed. It will leave questions for SoD if you remove crafting. This was no problem in 3rd edition. You didn't have to use the Craft system if you didn't want to. For those wanting their RAW games that required it, then I give you it was a problem, but with the players not the rules.... So mechanically the system COULD be removed very easily. Back to the assertion: [B]a component when added can be difficult to remove or ignore if that component creates its own pressure to prioritize some, and subordinate other, aspects of the gameworld in the course of play[/B] So since mechanically, Craft could easily be removed, why not a setting? If there was a default one, and you didn't like it and wanted your own with JIT or whatever method....why couldn't you just remove that and substitue yours in its place? The presence of the Craft system caused you problem and in the presence of 4th edition, the system with the Crafting subsytem is NOT popular to you. Likewise to those looking for a setting in the game to begin with 4th edition, in the presence of EVERY game/system with a clear setting, is not popular with them. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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