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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Neonchameleon" data-source="post: 5460701" data-attributes="member: 87792"><p>For the record, 4e has 17 skills. And the "automatic" skills are passive ones. Insight and perception (3e: Spot, listen, sense motive). One reason for the passives is so people (PC or NPC) have something to aim at when trying to hide something from you. But you can use them actively as well in the same way you'd use the three 3e equivalent skills give or take some grouping (Hide + Move Silently -> Stealth, Climb + Jump + Swim + some of Escape Artist -> Athletics) and some elimination (no profession, craft, use rope, etc.)</p><p></p><p>Skill Challenges are something else. Complex tasks with multiple potential points of failure and in which a minor failure can be recovered. A wider timescale than the individual skill checks that make them up (and that have remained unchanged from that perspective).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5460701, member: 87792"] For the record, 4e has 17 skills. And the "automatic" skills are passive ones. Insight and perception (3e: Spot, listen, sense motive). One reason for the passives is so people (PC or NPC) have something to aim at when trying to hide something from you. But you can use them actively as well in the same way you'd use the three 3e equivalent skills give or take some grouping (Hide + Move Silently -> Stealth, Climb + Jump + Swim + some of Escape Artist -> Athletics) and some elimination (no profession, craft, use rope, etc.) Skill Challenges are something else. Complex tasks with multiple potential points of failure and in which a minor failure can be recovered. A wider timescale than the individual skill checks that make them up (and that have remained unchanged from that perspective). [/QUOTE]
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A reason why 4E is not as popular as it could have been
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