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*TTRPGs General
A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Bluenose" data-source="post: 5460844" data-attributes="member: 49017"><p>I've never particularly cared about published settings or even adventures. I started back in the 70s, when there weren't that many. And so many of them are annoying to me anyway. If they don't find a fresh approach, I just can't be bothered to pay attention. I frankly felt with 3e/D20 that a lot of the better 3rd party books seemed to be fighting against the system, which certainly didn't inspire me to love it more. I've noticed a lot of the larger publishers from OGL days moved away from the system; there's no more D20 L5R or 7 Seas, M&M has gone it's own way. So involvement of 3PPs is a plus, only to the extent that a few produced interesting material despite the things I thought were flaws in the system.</p><p></p><p></p><p></p><p>Skill challenges get used when you're trying to do something that's more complicated than a single roll against one person's skill. Generally I would only use them if several players were doing different things with one end purpose in mind, and if there was some likelihood that failure would have consequences for the group. Without a specific situation in mind, it's hard to come up with concrete examples for a skill challenge. </p><p></p><p>If multiple people are all trying to got hold of information about a group and then come back and compare notes on what they've found out, that might be a skill challenge, if they're trying to do so without attracting attention. The more successes they have, the more information they get. Each failure increases the chance that they've attracted unpleasant attention, which might mean they get attacked or that the people they're investigating are waiting for them.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5460844, member: 49017"] I've never particularly cared about published settings or even adventures. I started back in the 70s, when there weren't that many. And so many of them are annoying to me anyway. If they don't find a fresh approach, I just can't be bothered to pay attention. I frankly felt with 3e/D20 that a lot of the better 3rd party books seemed to be fighting against the system, which certainly didn't inspire me to love it more. I've noticed a lot of the larger publishers from OGL days moved away from the system; there's no more D20 L5R or 7 Seas, M&M has gone it's own way. So involvement of 3PPs is a plus, only to the extent that a few produced interesting material despite the things I thought were flaws in the system. Skill challenges get used when you're trying to do something that's more complicated than a single roll against one person's skill. Generally I would only use them if several players were doing different things with one end purpose in mind, and if there was some likelihood that failure would have consequences for the group. Without a specific situation in mind, it's hard to come up with concrete examples for a skill challenge. If multiple people are all trying to got hold of information about a group and then come back and compare notes on what they've found out, that might be a skill challenge, if they're trying to do so without attracting attention. The more successes they have, the more information they get. Each failure increases the chance that they've attracted unpleasant attention, which might mean they get attacked or that the people they're investigating are waiting for them. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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