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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Imaro" data-source="post: 5460983" data-attributes="member: 48965"><p>I don't think our perspectives are all that different, I think however our interpretation of what we perceive is different.</p><p> </p><p></p><p> </p><p>Uhm...ok.</p><p> </p><p></p><p> </p><p> </p><p>And here is where we differ on a few things... First, I find it odd that at one point you admonish Planescape for being... <em>"the poster-child for this difference: metaplot-heavy, and a vehicle for exploring someone else's conception of the moral and metaphysical order of things - not for expressing your own through play."</em></p><p> </p><p>Personally... I would have to argue that the landscape in and of itself will always be someone else's conception of something, as there are default assumptions even in the corebook, and that through the decisions made by the players and their effects in game as well as those modifications or tweaks made to the assumptions of the game by the DM are themes within play created. This can just as easily be done in 3e, BECM or AD&D as it can in 4e so I'm sorry but you've stated what you feel is a distinction without giving any reason for why you believe 4e is better at this than any other edition.</p><p> </p><p>I also find the claim that 4e's pre-packaged epic destinies are in some way better than 3e's Epic levels or BECMI's Immortals. (Especially since you admonish the Planescape setting for basically being someone else's creation) I mean these are other people's concepts of a Demigod or an Archmage. This isn't like Heroquest where you create your own attributes and thus really can personalize your own definition of what it is to be an Archmage or Demigod by the attributes you create. No it's picking a more powerful paragon path... just as Epic Levels are becoming a more powerful character/prestige class... just as becoming an immortal is...well you get the picture. I mean please expound on why all of a sudden hero-questing is new and improved in 4e, I'm not seeing any difference in the tools or what you do at those levels in any of these games. If anything 4e more rigidly defines what those epic levels are about than any of the other editions (and IMO, it's very tactical and gamist combat doesn't really seem well suited to the battles of myth and legend it seems would take place in heroquesting...at leats IMO.)...without any real added benefit to running that type of game that I can see.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5460983, member: 48965"] I don't think our perspectives are all that different, I think however our interpretation of what we perceive is different. Uhm...ok. And here is where we differ on a few things... First, I find it odd that at one point you admonish Planescape for being... [I]"the poster-child for this difference: metaplot-heavy, and a vehicle for exploring someone else's conception of the moral and metaphysical order of things - not for expressing your own through play."[/I] Personally... I would have to argue that the landscape in and of itself will always be someone else's conception of something, as there are default assumptions even in the corebook, and that through the decisions made by the players and their effects in game as well as those modifications or tweaks made to the assumptions of the game by the DM are themes within play created. This can just as easily be done in 3e, BECM or AD&D as it can in 4e so I'm sorry but you've stated what you feel is a distinction without giving any reason for why you believe 4e is better at this than any other edition. I also find the claim that 4e's pre-packaged epic destinies are in some way better than 3e's Epic levels or BECMI's Immortals. (Especially since you admonish the Planescape setting for basically being someone else's creation) I mean these are other people's concepts of a Demigod or an Archmage. This isn't like Heroquest where you create your own attributes and thus really can personalize your own definition of what it is to be an Archmage or Demigod by the attributes you create. No it's picking a more powerful paragon path... just as Epic Levels are becoming a more powerful character/prestige class... just as becoming an immortal is...well you get the picture. I mean please expound on why all of a sudden hero-questing is new and improved in 4e, I'm not seeing any difference in the tools or what you do at those levels in any of these games. If anything 4e more rigidly defines what those epic levels are about than any of the other editions (and IMO, it's very tactical and gamist combat doesn't really seem well suited to the battles of myth and legend it seems would take place in heroquesting...at leats IMO.)...without any real added benefit to running that type of game that I can see. [/QUOTE]
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