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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Imaro" data-source="post: 5461794" data-attributes="member: 48965"><p>Waitaminute... there is more than one path to immortality and any class can choose any path... so there is choice in BECMI. These paths, like Epic Destinies were created by the designers as opposed to the player... and if there is a quest to become an ED then the DM will design that as well, though the fact of the matter is that this is not even required as it is in BECMI so a PC can just pick a "destiny" at a certain level... the player isn't actually creating what anything means in 4e, so what's the major difference again? I mean I keep seeing you state opinions about how much better 4e is for this but they are not backed up by the reality of the games. </p><p> </p><p>Again if you were arguing that Heroquest or Legends of Anglerre did this better I would totally agree with you... however besides the fact that you can buy access to more ED's I'm not seeing a real difference, and in fact when limited to core rules there are only 4 epic destinies available in 4e and they are much more limited and rigid than the Immortal spheres in BECMI.</p><p> </p><p> </p><p></p><p> </p><p>So again there is no higher meaning to good or evil they are not true forces (as they are in most myths and legends) in the world but instead are just a matter of... perception of and physical reaction to... one's choices and actions. If anything this seems more of a post-modern mind set than anything related to epic myths and hero-questing. </p><p> </p><p></p><p> </p><p>Honestly...have you read or played in Planescape?? It is exactly the type of setting where a player could decide that heroism requires him to work with Devils against Celestia... I'm curious as to why you even think Planescape would in some way hinder this... and I'm starting to feel like you really don't know that much about the Planescape setting.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5461794, member: 48965"] Waitaminute... there is more than one path to immortality and any class can choose any path... so there is choice in BECMI. These paths, like Epic Destinies were created by the designers as opposed to the player... and if there is a quest to become an ED then the DM will design that as well, though the fact of the matter is that this is not even required as it is in BECMI so a PC can just pick a "destiny" at a certain level... the player isn't actually creating what anything means in 4e, so what's the major difference again? I mean I keep seeing you state opinions about how much better 4e is for this but they are not backed up by the reality of the games. Again if you were arguing that Heroquest or Legends of Anglerre did this better I would totally agree with you... however besides the fact that you can buy access to more ED's I'm not seeing a real difference, and in fact when limited to core rules there are only 4 epic destinies available in 4e and they are much more limited and rigid than the Immortal spheres in BECMI. So again there is no higher meaning to good or evil they are not true forces (as they are in most myths and legends) in the world but instead are just a matter of... perception of and physical reaction to... one's choices and actions. If anything this seems more of a post-modern mind set than anything related to epic myths and hero-questing. Honestly...have you read or played in Planescape?? It is exactly the type of setting where a player could decide that heroism requires him to work with Devils against Celestia... I'm curious as to why you even think Planescape would in some way hinder this... and I'm starting to feel like you really don't know that much about the Planescape setting. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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