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*TTRPGs General
A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Krensky" data-source="post: 5462379" data-attributes="member: 30936"><p>Nor should they. It's not the player's job to decide if they succeed. It's the rules and the GM's job. Otherwise why are we playing D&D or whatever instead of Baron Munchausin or just sitting around the table BSing? </p><p></p><p></p><p></p><p>You mean like the GM has to fit everything that he or other plaeys want in the world in?</p><p></p><p></p><p></p><p>What difference? 4e has no more or fewer tools for this then 3e or any other edition of D&D or any other RPG for that matter.</p><p></p><p></p><p></p><p>So non-GM player fiat is better then GM fiat? You're really stretching your arguments thin to keep claiming that 4e is something it isn't.</p><p> </p><p></p><p></p><p>3e resembles Heroquest in the relevant respects. Like a HQ player, a 3e player gets to dictate to the GM what is relevant (by choosing skills, feat, and Prestige) just as a HQ player does by chooing relationships and the like. Like a HQ player, a 3e player gets to choose how to engage situations, and thereby help frame them thematically in the game, via complex skill check mechanics and other game rules.</p><p></p><p>There is nothing special about the elements you bring up in 4e. They're all cribbed from earlier RPGs, including 3e. </p><p></p><p></p><p></p><p>No, you get to decide that. The GM just tells you what the effect of your actions are regarding that choice. I'm not a major Planescape fan, but considering how many pages were published for it, saying there's no myth or history seems a little disingenuous. Unless you're doing the typical Forge thing and redefining those terms.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5462379, member: 30936"] Nor should they. It's not the player's job to decide if they succeed. It's the rules and the GM's job. Otherwise why are we playing D&D or whatever instead of Baron Munchausin or just sitting around the table BSing? You mean like the GM has to fit everything that he or other plaeys want in the world in? What difference? 4e has no more or fewer tools for this then 3e or any other edition of D&D or any other RPG for that matter. So non-GM player fiat is better then GM fiat? You're really stretching your arguments thin to keep claiming that 4e is something it isn't. 3e resembles Heroquest in the relevant respects. Like a HQ player, a 3e player gets to dictate to the GM what is relevant (by choosing skills, feat, and Prestige) just as a HQ player does by chooing relationships and the like. Like a HQ player, a 3e player gets to choose how to engage situations, and thereby help frame them thematically in the game, via complex skill check mechanics and other game rules. There is nothing special about the elements you bring up in 4e. They're all cribbed from earlier RPGs, including 3e. No, you get to decide that. The GM just tells you what the effect of your actions are regarding that choice. I'm not a major Planescape fan, but considering how many pages were published for it, saying there's no myth or history seems a little disingenuous. Unless you're doing the typical Forge thing and redefining those terms. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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