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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="pemerton" data-source="post: 5463021" data-attributes="member: 42582"><p>Adding to Prof Cirno's reply - I said upthread that "Where the challenge is not the sort of thing that might appear on a battlemap - like the complexity of the lock - then the general expectation is that the difficulty will be level dependent, and for higher level PCs the GM will describe the lock as being more complex".</p><p></p><p>If you have a high level PC picking a lock that is a Moderate DC for his/her level, <em>and</em> the GM has described the lock as an ordinary mundane lock, then something has gone wrong. In particular, the GM has <em>failed to describe the lock as being more complex</em>. (What this shows is that it's not as if there's no connection between mechanics and fiction. It's just that the process of establishing and implementing that connection is somewhat different from 3E.)</p><p></p><p>At a certain point, I think there is an expectation that high-level PCs will pick low-level locks without a roll being required (this is a difference from Basic and AD&D, and possibly from 3E). Exactly when that point should come - at what point the GM decides that something is not a challenge but just scenery (just as PCs don't generally make Acrobatics checks to avoid falling over their shoelaces) - isn't spelled out by the books. It's left as an exercise for each table.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5463021, member: 42582"] Adding to Prof Cirno's reply - I said upthread that "Where the challenge is not the sort of thing that might appear on a battlemap - like the complexity of the lock - then the general expectation is that the difficulty will be level dependent, and for higher level PCs the GM will describe the lock as being more complex". If you have a high level PC picking a lock that is a Moderate DC for his/her level, [I]and[/I] the GM has described the lock as an ordinary mundane lock, then something has gone wrong. In particular, the GM has [I]failed to describe the lock as being more complex[/I]. (What this shows is that it's not as if there's no connection between mechanics and fiction. It's just that the process of establishing and implementing that connection is somewhat different from 3E.) At a certain point, I think there is an expectation that high-level PCs will pick low-level locks without a roll being required (this is a difference from Basic and AD&D, and possibly from 3E). Exactly when that point should come - at what point the GM decides that something is not a challenge but just scenery (just as PCs don't generally make Acrobatics checks to avoid falling over their shoelaces) - isn't spelled out by the books. It's left as an exercise for each table. [/QUOTE]
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