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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="pemerton" data-source="post: 5463079" data-attributes="member: 42582"><p>Billd91, I do understand that. One of my first posts in this thread suggested that WotC had overestimated the attraction to many potential customers of a metagame heavy, non-simulationist RPG.</p><p></p><p>My point was simply that Danny is wrong to suggest that high-level 4e PCs are as challenged by mundane locks as are low-level 4e PCs.</p><p></p><p>Note also that the game <em>doesn't</em> preclude high level PCs encountering mundane locks. It's just that such locks are scenery, not challenges, and wouldn't engage the action resolution mechanics (as I said upthread, the precise point at which this happens is left as an exercise for the individual group). In practice, therefore, 4e probably wouldn't be the best system to run a game in which demigods frequently have to deal with ordinary locks (on the other hand, I'm not sure how many people actually want to run such a game).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5463079, member: 42582"] Billd91, I do understand that. One of my first posts in this thread suggested that WotC had overestimated the attraction to many potential customers of a metagame heavy, non-simulationist RPG. My point was simply that Danny is wrong to suggest that high-level 4e PCs are as challenged by mundane locks as are low-level 4e PCs. Note also that the game [I]doesn't[/I] preclude high level PCs encountering mundane locks. It's just that such locks are scenery, not challenges, and wouldn't engage the action resolution mechanics (as I said upthread, the precise point at which this happens is left as an exercise for the individual group). In practice, therefore, 4e probably wouldn't be the best system to run a game in which demigods frequently have to deal with ordinary locks (on the other hand, I'm not sure how many people actually want to run such a game). [/QUOTE]
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A reason why 4E is not as popular as it could have been
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