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*TTRPGs General
A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Hussar" data-source="post: 5463292" data-attributes="member: 22779"><p>Really? Why is your rogue picking the same lock over and over again? </p><p></p><p>Do your campaigns actually stay within the same general vicinity throughout all the levels so that the locks never really change? Or, are your campaigns more like, say, a Paizo Adventure Path, where at first level, you're picking locks in an old Gnomish stronghold beneath Cauldron and by the end, you're picking the locks to the Gates of Hell?</p><p></p><p>((Ok, I don't know if you ACTUALLY pick the locks of the Gates of Hell in Shackled City, I was going for a bit of humour. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ))</p><p></p><p>So, no, it's not really forcing the setting to conform to the mechanics, it's recognizing what's always happened in most campaigns - as the PC's level and gain power, they are going to face tougher and tougher challenges. </p><p></p><p>See, the funny thing is, the lock DC's in the PHB get chucked out the window as soon as the rubber hits the road and you start reading modules. High level modules peg the lock DC's at what is appropriate to the level of that module and always have.</p><p></p><p>4e just doesn't beat around the bush about it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5463292, member: 22779"] Really? Why is your rogue picking the same lock over and over again? Do your campaigns actually stay within the same general vicinity throughout all the levels so that the locks never really change? Or, are your campaigns more like, say, a Paizo Adventure Path, where at first level, you're picking locks in an old Gnomish stronghold beneath Cauldron and by the end, you're picking the locks to the Gates of Hell? ((Ok, I don't know if you ACTUALLY pick the locks of the Gates of Hell in Shackled City, I was going for a bit of humour. :p )) So, no, it's not really forcing the setting to conform to the mechanics, it's recognizing what's always happened in most campaigns - as the PC's level and gain power, they are going to face tougher and tougher challenges. See, the funny thing is, the lock DC's in the PHB get chucked out the window as soon as the rubber hits the road and you start reading modules. High level modules peg the lock DC's at what is appropriate to the level of that module and always have. 4e just doesn't beat around the bush about it. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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