Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A reason why 4E is not as popular as it could have been
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5463612" data-attributes="member: 23935"><p>I get the concept, but by taking the smear approach, the lockpicking skill can't be used as one of the attempts, because it's too easy to count as a success. So perhaps a generalised thievery to account for the whole office infiltration would be a single success. The rest of the successes would be encouraging the accidental discovery of the documents and persuading the populace that it isn't a frame.</p><p></p><p>I guess it just seems odd to me that any tactic will have the same basic difficulty regardless of the surrounding circumstance and players' choice of approach. To my mind it reverses my natural thought process from "What weakness can I exploit here?" into "What tactic plays to my stength here?" I much prefer the former approach since it strongly encourages engagement with the game world as opposed to engagement with the PC.</p><p></p><p>The system as presented doesn't appear to encourage strategic weakness in the challenge design. A DM can compensate on his own, for example, only allowing the challenge to occur once the external circumstances are brought into alignment or awarding automatic successes if a weakness is noticed and exploited, I suppose.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5463612, member: 23935"] I get the concept, but by taking the smear approach, the lockpicking skill can't be used as one of the attempts, because it's too easy to count as a success. So perhaps a generalised thievery to account for the whole office infiltration would be a single success. The rest of the successes would be encouraging the accidental discovery of the documents and persuading the populace that it isn't a frame. I guess it just seems odd to me that any tactic will have the same basic difficulty regardless of the surrounding circumstance and players' choice of approach. To my mind it reverses my natural thought process from "What weakness can I exploit here?" into "What tactic plays to my stength here?" I much prefer the former approach since it strongly encourages engagement with the game world as opposed to engagement with the PC. The system as presented doesn't appear to encourage strategic weakness in the challenge design. A DM can compensate on his own, for example, only allowing the challenge to occur once the external circumstances are brought into alignment or awarding automatic successes if a weakness is noticed and exploited, I suppose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A reason why 4E is not as popular as it could have been
Top