Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A reason why 4E is not as popular as it could have been
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadzar" data-source="post: 5463720" data-attributes="member: 6667746"><p>In all of our interactions you have mentioned Person X from Game Y or something else along those lines that does not have to do with D&D. I have ignored all of it, because I frankly could care les about those games. If I was interested in them, I would be playing them not D&D.</p><p></p><p>Hopefully that that is understood, and possibly even a point about the popularity of D&D is that it is trying to take bits and pieces form other les popular games and bring it in now, could be cause of its lack of popularity with people who weren't interested in those games, but liked the way D&D did it.....</p><p></p><p>4e, not previous editions are those "others games", THANK GOD!; that said, was 3rd and 4th the only editions of D&D you played?</p><p></p><p>Having Dexterity as a stat, EVERY edition has had "fumble" rules. 3rd even gave them DCs, Icy +5 to difficulty or some such.</p><p></p><p>Sometimes you have to stop trying to create some complex system for things and rely on the core of the game. Those 6 stats exist for a reason. Everything is built off of them for a reason. Try to figure out what that reason is, within D&D, and MANY people might gain a better understanding of it, without needing to add 400 subsystems by way of skills and feats to accomplish the same thing.</p><p></p><p>You are the one telling me your linked combats are pieced together with JIT story elements right? Likewise skills can be done the same way. You don't need complex narrative system to let you create a working world under your JIT setting design, so why do you need some advanced complex system to use skills?</p><p></p><p>Seems counterproductive to me.</p><p></p><p>Again, thanks in part to MrMyth, I am now seeing skill challenges as just a means to power level. They don't exist to pose a challenge/obstacle, or resolve one, they exist only to offer more XP.</p><p></p><p>I won't fall back into and make the mistake again of thinking them as something worthwhile, but view them flatly as the excuse to give more XP that they are, with no other redeeming qualities.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5463720, member: 6667746"] In all of our interactions you have mentioned Person X from Game Y or something else along those lines that does not have to do with D&D. I have ignored all of it, because I frankly could care les about those games. If I was interested in them, I would be playing them not D&D. Hopefully that that is understood, and possibly even a point about the popularity of D&D is that it is trying to take bits and pieces form other les popular games and bring it in now, could be cause of its lack of popularity with people who weren't interested in those games, but liked the way D&D did it..... 4e, not previous editions are those "others games", THANK GOD!; that said, was 3rd and 4th the only editions of D&D you played? Having Dexterity as a stat, EVERY edition has had "fumble" rules. 3rd even gave them DCs, Icy +5 to difficulty or some such. Sometimes you have to stop trying to create some complex system for things and rely on the core of the game. Those 6 stats exist for a reason. Everything is built off of them for a reason. Try to figure out what that reason is, within D&D, and MANY people might gain a better understanding of it, without needing to add 400 subsystems by way of skills and feats to accomplish the same thing. You are the one telling me your linked combats are pieced together with JIT story elements right? Likewise skills can be done the same way. You don't need complex narrative system to let you create a working world under your JIT setting design, so why do you need some advanced complex system to use skills? Seems counterproductive to me. Again, thanks in part to MrMyth, I am now seeing skill challenges as just a means to power level. They don't exist to pose a challenge/obstacle, or resolve one, they exist only to offer more XP. I won't fall back into and make the mistake again of thinking them as something worthwhile, but view them flatly as the excuse to give more XP that they are, with no other redeeming qualities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A reason why 4E is not as popular as it could have been
Top