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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Crazy Jerome" data-source="post: 5464156" data-attributes="member: 54877"><p>Ah, I see. Abandoning the interesting situation would have in-game repercussions. But we aren't abandoning the situation. The situation just isn't a skill challenge anymore. </p><p> </p><p>I have in my notes that the Wererat Lords' nefarious scheme to intercept the mail may involve a skill challenge, perhaps with some skills that i think the players are likely to want to use. Sure enough, they start out using Streetwise to get information about a rumor they heard about a plot to mess with the mail, and this leads them to the sewers.</p><p> </p><p>But from there, nothing happens the way I expect. It turns out that a lured ambush of the wererats just isn't that compelling as a skill challenge (in this particular case; it might be at other times), but does rapidly escalate into a running battle in the sewers. This could be because of the exact framing of the Streetwise check caused them to focus on some clue. It could be because of some information they picked up in a pure roleplaying scene with some sewer sweepers (i.e. no skill check). Or it could be that the players have had a bad week and just want to kick fur and take names. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>The party fights their way down to the wererat lord and takes him out. Whereas maybe with the skill challenge, they simply avoid all the other fights in the sewers and go straight to him. No skill challenge took place, but the situation is resolved more or less the same.</p><p> </p><p>This is totally separate from the party decides that nefarious underground criminals can mess with the mail all they want. The party will just be careful to not send anything valuable in the mail. They may go off and do some unrelated skill challenge. Meanwhile, the repercussions of not dealing with the mail issue are allowed to develop.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5464156, member: 54877"] Ah, I see. Abandoning the interesting situation would have in-game repercussions. But we aren't abandoning the situation. The situation just isn't a skill challenge anymore. I have in my notes that the Wererat Lords' nefarious scheme to intercept the mail may involve a skill challenge, perhaps with some skills that i think the players are likely to want to use. Sure enough, they start out using Streetwise to get information about a rumor they heard about a plot to mess with the mail, and this leads them to the sewers. But from there, nothing happens the way I expect. It turns out that a lured ambush of the wererats just isn't that compelling as a skill challenge (in this particular case; it might be at other times), but does rapidly escalate into a running battle in the sewers. This could be because of the exact framing of the Streetwise check caused them to focus on some clue. It could be because of some information they picked up in a pure roleplaying scene with some sewer sweepers (i.e. no skill check). Or it could be that the players have had a bad week and just want to kick fur and take names. ;) The party fights their way down to the wererat lord and takes him out. Whereas maybe with the skill challenge, they simply avoid all the other fights in the sewers and go straight to him. No skill challenge took place, but the situation is resolved more or less the same. This is totally separate from the party decides that nefarious underground criminals can mess with the mail all they want. The party will just be careful to not send anything valuable in the mail. They may go off and do some unrelated skill challenge. Meanwhile, the repercussions of not dealing with the mail issue are allowed to develop. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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