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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="pawsplay" data-source="post: 5465240" data-attributes="member: 15538"><p>No, I'm saying the chance of success is essentially set by the GM. </p><p> </p><p></p><p></p><p>No, I am not arguing for that. </p><p></p><p></p><p></p><p></p><p>If you give them a level 6 skill challene, you just change G to G - H, where H is the decrease in the chance of success. </p><p></p><p>If I am going to use ad hoc modifiers, really I am just performing a series of skill checks, and the skill challenge structure becomes an artificiality. I'm not trying to create a false dilemma, but I'm having difficulty discerning where between:</p><p></p><p>A. independent skill checks based on the situation as narrated by the GM, and</p><p>B. a skill challenge tailored to a specific probability of success</p><p></p><p>you can fit something that is more interesting than B yet more codified than A. I think at some point you have to decide whether you are scaling or not, and if so, by how much. If you absolutely scale, then the skill challenge devolves to G as a percentage of success, possibly modified by ad hoc modifiers. In that case, the only "winning" strategy is to acquire ad hoc modifiers. If you absolutely do not scale, then some checks will be trivial, others deadly.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5465240, member: 15538"] No, I'm saying the chance of success is essentially set by the GM. No, I am not arguing for that. If you give them a level 6 skill challene, you just change G to G - H, where H is the decrease in the chance of success. If I am going to use ad hoc modifiers, really I am just performing a series of skill checks, and the skill challenge structure becomes an artificiality. I'm not trying to create a false dilemma, but I'm having difficulty discerning where between: A. independent skill checks based on the situation as narrated by the GM, and B. a skill challenge tailored to a specific probability of success you can fit something that is more interesting than B yet more codified than A. I think at some point you have to decide whether you are scaling or not, and if so, by how much. If you absolutely scale, then the skill challenge devolves to G as a percentage of success, possibly modified by ad hoc modifiers. In that case, the only "winning" strategy is to acquire ad hoc modifiers. If you absolutely do not scale, then some checks will be trivial, others deadly. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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