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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Crazy Jerome" data-source="post: 5466651" data-attributes="member: 54877"><p>The key is the MG is not BW-lite, but BW extremely streamlined and cleaned up (not always the same things), and then focused like a laser on a particular setting. Top that off with superb production values, excellent explanations, and a setting that happens to appeal to a lot of the same people that could like narrative structure. I understand the boxed set improved on the original even more, but I honestly doubt that--mainly because I have a hard time imagining how MG could have been much improved. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>MG is more structured than BW, and the structure is simplified to be basically the same structure for all conflict resolution, whether combat or otherwise. Heck, it is even organized different than most RPGs. Character generation is an optional section in the back of the book. You are expected by default to use pregens.</p><p> </p><p>If it helps to understand where I'm coming from with these thoughts, let me also say that I would not hand MG to my 11 year-old daughter, if she was going to run a game. I'd hand her D&D RC or something similar. She thinks a lot like I do, and like me at that age, her mind is fully capable of absorbing the details for D&D, but also prone to zone out the big picture in pursuit of those details. After she plays around with the details for awhile, she will start classifying things and improving her broader understanding of the game.</p><p> </p><p>She was playing Agricola solo night before last--trying to get better so that she can come closer than 7 points to my score the next time we play. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5466651, member: 54877"] The key is the MG is not BW-lite, but BW extremely streamlined and cleaned up (not always the same things), and then focused like a laser on a particular setting. Top that off with superb production values, excellent explanations, and a setting that happens to appeal to a lot of the same people that could like narrative structure. I understand the boxed set improved on the original even more, but I honestly doubt that--mainly because I have a hard time imagining how MG could have been much improved. :p MG is more structured than BW, and the structure is simplified to be basically the same structure for all conflict resolution, whether combat or otherwise. Heck, it is even organized different than most RPGs. Character generation is an optional section in the back of the book. You are expected by default to use pregens. If it helps to understand where I'm coming from with these thoughts, let me also say that I would not hand MG to my 11 year-old daughter, if she was going to run a game. I'd hand her D&D RC or something similar. She thinks a lot like I do, and like me at that age, her mind is fully capable of absorbing the details for D&D, but also prone to zone out the big picture in pursuit of those details. After she plays around with the details for awhile, she will start classifying things and improving her broader understanding of the game. She was playing Agricola solo night before last--trying to get better so that she can come closer than 7 points to my score the next time we play. :hmm: [/QUOTE]
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