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A Red and Pleasant Land: The good, the bad and the interesting
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<blockquote data-quote="jagerfury" data-source="post: 6657978" data-attributes="member: 6696113"><p>Zack Smith's A Red & Pleasant Land is extremely good. If you play or run rpg's it is currently the most useful, informative and attractive game product on the shelf right now and should have your interest.</p><p></p><p>I was grabbing gruesome gaming gobbets immediately. Here is my splash list of favorite first impressions;</p><p></p><p>Guests <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />in' hell this monster is beyond totally Pearl Jam before they went big in '89 cool), Instant Dungeon Template, Foreclusions, Sample Locations, The Alice, The Slow War, Conversation Openers...</p><p></p><p>These are what I found in, I don't know, first two minutes of flipping pages. Innumerable elements from the book which can be just lifted out and used by the enterprising game master in their own campaign. I want that, I pay money for this kind of product. I should say I've put money down on game products many times and rarely get any return like this. The table resources and optional rules section are outrageous gears in which you can learn to drive your games. If you look at these in the book and are lost and mystified on how to utilize them you need to accept the fact you don't know what the point of an rpg is and need instruction. The good news is this instruction is available, for free, in the avalanche of gaming blogs talking about how table top rpg's are awesome and here is why. Just requires cursory note taking.</p><p></p><p>The hard coded setting material provides endless fuel for players and game master's imagination. Obvious superiority of the campaign material outlined in the small, dense book to anything currently in your library will provide all the hooks you need to enter the adventure into your current game.</p></blockquote><p></p>
[QUOTE="jagerfury, post: 6657978, member: 6696113"] Zack Smith's A Red & Pleasant Land is extremely good. If you play or run rpg's it is currently the most useful, informative and attractive game product on the shelf right now and should have your interest. I was grabbing gruesome gaming gobbets immediately. Here is my splash list of favorite first impressions; Guests (:):):):)in' hell this monster is beyond totally Pearl Jam before they went big in '89 cool), Instant Dungeon Template, Foreclusions, Sample Locations, The Alice, The Slow War, Conversation Openers... These are what I found in, I don't know, first two minutes of flipping pages. Innumerable elements from the book which can be just lifted out and used by the enterprising game master in their own campaign. I want that, I pay money for this kind of product. I should say I've put money down on game products many times and rarely get any return like this. The table resources and optional rules section are outrageous gears in which you can learn to drive your games. If you look at these in the book and are lost and mystified on how to utilize them you need to accept the fact you don't know what the point of an rpg is and need instruction. The good news is this instruction is available, for free, in the avalanche of gaming blogs talking about how table top rpg's are awesome and here is why. Just requires cursory note taking. The hard coded setting material provides endless fuel for players and game master's imagination. Obvious superiority of the campaign material outlined in the small, dense book to anything currently in your library will provide all the hooks you need to enter the adventure into your current game. [/QUOTE]
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