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General Tabletop Discussion
*Dungeons & Dragons
A Reliable Talent for Expert Stealth
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<blockquote data-quote="Esker" data-source="post: 7631586" data-attributes="member: 6966824"><p>Yeah, a rogue that puts expertise in stealth and stays single classed long enough to get reliable talent has earned the ability to be undetected pretty much anywhere they can stay out of line of sight. Now if the player is finding it unfun to be able to do this at will too often, that's another story, and then the DM might want to try to come up with circumstances where there is a reasonable chance of failure, such as posting elite guards with, say, +7 in perception or so who are on high alert (and therefore making active checks). In that case they have about a 15% chance of spotting the rogue with a +13 in stealth and reliable talent. It's low enough that they're still pretty likely to feel awesome, but meaningfully high enough that it feels like a real risk to try.</p><p></p><p>Of course (as others have said), even if they can stay undetected, that's only part of the battle most of the time. If they're trying to pull off a heist, say, they need to be able to pick locks, perceive threats or objectives, deduce solutions to problems, maybe even disguise themselves for the times when hiding isn't available, and lie their way out of trouble. If they have expertise in stealth, perception, investigation, thieves' tools and deception, well then that sounds like an epic tailor-made challenge that they have a real chance of succeeding at, while a character without reliable talent probably has almost no chance of success simply due to the exponential failure rate inherent in a sequence of d20 rolls.</p></blockquote><p></p>
[QUOTE="Esker, post: 7631586, member: 6966824"] Yeah, a rogue that puts expertise in stealth and stays single classed long enough to get reliable talent has earned the ability to be undetected pretty much anywhere they can stay out of line of sight. Now if the player is finding it unfun to be able to do this at will too often, that's another story, and then the DM might want to try to come up with circumstances where there is a reasonable chance of failure, such as posting elite guards with, say, +7 in perception or so who are on high alert (and therefore making active checks). In that case they have about a 15% chance of spotting the rogue with a +13 in stealth and reliable talent. It's low enough that they're still pretty likely to feel awesome, but meaningfully high enough that it feels like a real risk to try. Of course (as others have said), even if they can stay undetected, that's only part of the battle most of the time. If they're trying to pull off a heist, say, they need to be able to pick locks, perceive threats or objectives, deduce solutions to problems, maybe even disguise themselves for the times when hiding isn't available, and lie their way out of trouble. If they have expertise in stealth, perception, investigation, thieves' tools and deception, well then that sounds like an epic tailor-made challenge that they have a real chance of succeeding at, while a character without reliable talent probably has almost no chance of success simply due to the exponential failure rate inherent in a sequence of d20 rolls. [/QUOTE]
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