Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Reliable Talent for Expert Stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7631910" data-attributes="member: 97077"><p>I use it and it works well enough. For those unfamiliar with it, it basically splits the challenge into what I call "The 'Tude," "The Chat," and "The Ask." In "The 'Tude," the DM frames the NPC's disposition toward the PCs and establishes the context of the challenge (what's at stake). This is also when players might try to have their characters recall lore about the NPC to garner useful information ahead of the interaction. Once that is clear, we move forward to "The Chat." This is when the NPC presents objections or obstacles to the PCs that they overcome as they move toward what they ultimately want from the NPC. Some PCs talk with the NPC and other PCs try to suss out agenda, ideal, bond, and flaw to give the talkers an advantage. The efficacy of "The Chat" temporarily adjusts the attitude of the NPC for better or worse. Once that is determined, we finally resolve "The Ask," when the PCs get to the point of what they want. The DC, if there is a roll, is set according to the risk to the NPC relative to their attitude.</p><p></p><p></p><p></p><p>Initiative is just formal spotlight control. The DM controls spotlight to ensure everyone participates more or less equally over the course of a session, adventure, or campaign. The DM need only have the NPC direct an objection or question to a specific PC rather than to nobody in particular.</p><p> </p><p></p><p></p><p>Yeah, the rogue is more likely to use Inspiration on an ability check with no skill proficiency or to offset disadvantage on an attack roll so as to get sneak attack. Also, here: <a href="https://www.enworld.org/forum/showthread.php?629330-The-Case-for-Inspiration" target="_blank">The Case for Inspiration</a>.</p><p></p><p></p><p></p><p>As I may have mentioned in our other conversation in the similar thread, I think this is less a mechanics problem and more a DM and player choice problem - the DM for focusing on one pillar more than another and the players for not collaborating on their character builds accordingly. Add to that poor spotlight management and not using the social interaction challenge structure provided and, sure, things may not work as well as one would hope. But I don't see this as the game's fault, though it doesn't appear you're necessarily asserting that anyway.</p></blockquote><p></p>
[QUOTE="iserith, post: 7631910, member: 97077"] I use it and it works well enough. For those unfamiliar with it, it basically splits the challenge into what I call "The 'Tude," "The Chat," and "The Ask." In "The 'Tude," the DM frames the NPC's disposition toward the PCs and establishes the context of the challenge (what's at stake). This is also when players might try to have their characters recall lore about the NPC to garner useful information ahead of the interaction. Once that is clear, we move forward to "The Chat." This is when the NPC presents objections or obstacles to the PCs that they overcome as they move toward what they ultimately want from the NPC. Some PCs talk with the NPC and other PCs try to suss out agenda, ideal, bond, and flaw to give the talkers an advantage. The efficacy of "The Chat" temporarily adjusts the attitude of the NPC for better or worse. Once that is determined, we finally resolve "The Ask," when the PCs get to the point of what they want. The DC, if there is a roll, is set according to the risk to the NPC relative to their attitude. Initiative is just formal spotlight control. The DM controls spotlight to ensure everyone participates more or less equally over the course of a session, adventure, or campaign. The DM need only have the NPC direct an objection or question to a specific PC rather than to nobody in particular. Yeah, the rogue is more likely to use Inspiration on an ability check with no skill proficiency or to offset disadvantage on an attack roll so as to get sneak attack. Also, here: [URL="https://www.enworld.org/forum/showthread.php?629330-The-Case-for-Inspiration"]The Case for Inspiration[/URL]. As I may have mentioned in our other conversation in the similar thread, I think this is less a mechanics problem and more a DM and player choice problem - the DM for focusing on one pillar more than another and the players for not collaborating on their character builds accordingly. Add to that poor spotlight management and not using the social interaction challenge structure provided and, sure, things may not work as well as one would hope. But I don't see this as the game's fault, though it doesn't appear you're necessarily asserting that anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Reliable Talent for Expert Stealth
Top