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A Reliable Talent for Expert Stealth
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<blockquote data-quote="tglassy" data-source="post: 7632126" data-attributes="member: 6855204"><p>Didn’t read this all.</p><p></p><p>Do you try to nerf the Paladin’s damage output when they use 2 Divine Smites after getting two Crits (Not impossible, my brothers Paladin has done it) in the same round against a fiend? That’s 40d8’s+10 if using a long sword. Anywhere from 50-250 damage. </p><p></p><p>Do you nerf the Assassin’s double critical, which can do the same amount of damage as the Paladin in one hit as long as it attacks first in a surprise round?</p><p></p><p>Do you nerf the Moon Druid who can Wild Shape every round as a bonus action and still cast spells?</p><p></p><p>Do you nerf the Wizard/Sorcerer/Bard/Arcane Cleric for getting access to Wish and only use it to cast ANY 8th lvl spell in the game?</p><p></p><p>Do you nerf the Fighter who gets 4 attacks with a +11 Attack at least, more with magic weapons, which can apply a magical weapon’s ability 4 times?</p><p></p><p>Higher lvl characters get amazing abilities, why is it that DMs feel they need to nerf skill checks? If they were a magic user, they could just cast any number of spells rather than hiding with an ungodly stealth check. Give them better challenges and let them shine at what they’re good at.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7632126, member: 6855204"] Didn’t read this all. Do you try to nerf the Paladin’s damage output when they use 2 Divine Smites after getting two Crits (Not impossible, my brothers Paladin has done it) in the same round against a fiend? That’s 40d8’s+10 if using a long sword. Anywhere from 50-250 damage. Do you nerf the Assassin’s double critical, which can do the same amount of damage as the Paladin in one hit as long as it attacks first in a surprise round? Do you nerf the Moon Druid who can Wild Shape every round as a bonus action and still cast spells? Do you nerf the Wizard/Sorcerer/Bard/Arcane Cleric for getting access to Wish and only use it to cast ANY 8th lvl spell in the game? Do you nerf the Fighter who gets 4 attacks with a +11 Attack at least, more with magic weapons, which can apply a magical weapon’s ability 4 times? Higher lvl characters get amazing abilities, why is it that DMs feel they need to nerf skill checks? If they were a magic user, they could just cast any number of spells rather than hiding with an ungodly stealth check. Give them better challenges and let them shine at what they’re good at. [/QUOTE]
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