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A Reliable Talent for Expert Stealth
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<blockquote data-quote="ParanoydStyle" data-source="post: 7632731" data-attributes="member: 6984451"><p>The first thing that occurs to me is magical senses or sensors of any kind. Blindsense or tremorsense for instance shouldn't necessarily care that much about how hard a rogue is to see and hear. An even more common example would be the scent ability that many beasts have (mechanically, it grants advantage to their perception test which might not be enough to detect an ultra-skilled rogue, but you could have it do more, especially in a situation where it was possible for a rogue to mask their scent, but they did not). But also Alarm is a 1st level spell that, if my interpretation of the rules is correct, there is no way for a rogue to Stealth past. Likewise, a rogue carrying magic items could be detected by Detect Magic, another 1st level spell.</p><p></p><p>What I'm getting at is, in all seriousness, the answer to your question is: "magic". </p><p></p><p>Short of magic (although really if you're playing D&D you've got to ask yourself <em>why</em> you'd stop short of magic), perhaps circumstance penalties? I'm thinking of something like the "ninja-proof" flooring that was super noisy to walk on that was installed in the castles of feudal Japanese warlords.</p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7632731, member: 6984451"] The first thing that occurs to me is magical senses or sensors of any kind. Blindsense or tremorsense for instance shouldn't necessarily care that much about how hard a rogue is to see and hear. An even more common example would be the scent ability that many beasts have (mechanically, it grants advantage to their perception test which might not be enough to detect an ultra-skilled rogue, but you could have it do more, especially in a situation where it was possible for a rogue to mask their scent, but they did not). But also Alarm is a 1st level spell that, if my interpretation of the rules is correct, there is no way for a rogue to Stealth past. Likewise, a rogue carrying magic items could be detected by Detect Magic, another 1st level spell. What I'm getting at is, in all seriousness, the answer to your question is: "magic". Short of magic (although really if you're playing D&D you've got to ask yourself [I]why[/I] you'd stop short of magic), perhaps circumstance penalties? I'm thinking of something like the "ninja-proof" flooring that was super noisy to walk on that was installed in the castles of feudal Japanese warlords. [/QUOTE]
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