Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Reliable Talent for Expert Stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 7633804" data-attributes="member: 2445"><p>The reason why you are disinterested is simply because you are wrong. Let me explain using <em>absurdo ad reductio</em>:</p><p></p><p>Example 1:</p><p></p><p>The basis of your argument is that breaking LOS is enough to allow a rogue a change to hide. So all a rogue needs to do is to carry a blanket. He holds up the blanket and boom he can make his stealth check. This might work on toddlers and stupid dogs, but not on any creature with an Int score of 2 or better.</p><p></p><p>Example 2:</p><p>You as the DM have a rogue jump into a box in the middle of the room and make a stealth check. The rogue is a badass so his check is 20 higher than the PCs. Now you have the rogue pop out of the box and sneak attack a player. Do you really think that is going to fly with your players? Even if the rogue drinks a potion of invisibility the players are going to complain -- why because you have just insulted their combined intelligence.</p><p></p><p>So yes the ability to hide is very much at the DMs discretion based upon the intelligence of the NPCs involved. This is the role of the DM and what makes a TTRPG different than a CRPG which is seemingly how you want to apply the rules.</p><p></p><p>Example 3:</p><p>Watch the movie <em>Scream</em>. Honestly that movie is enough to poke holes in this absurd interpretation of the hiding rules.</p><p></p><p>You can houserule it all you like that hiding is some sort of mystical ability and that would be fine in your game with your players. However, for the rest of the world, breaking LOS is just the minimum condition necessary for hiding and not the only factor.</p><p></p><p>Also hiding in combat is totally unnecessary for rogues. All they need to do is get advantage or have another attacker on their target. In most cases, baring the use of magic, fighting in a small room is not going to allow a rogue to effective hide from intelligent foes. So the rogue needs to improve their tactics. Cunning Action has two other bonus actions that can be taken that are much more useful in a combat situation.</p><p></p><p>Flamestrike also gave a number of good examples that show how to properly adjudicate hiding.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7633804, member: 2445"] The reason why you are disinterested is simply because you are wrong. Let me explain using [I]absurdo ad reductio[/I]: Example 1: The basis of your argument is that breaking LOS is enough to allow a rogue a change to hide. So all a rogue needs to do is to carry a blanket. He holds up the blanket and boom he can make his stealth check. This might work on toddlers and stupid dogs, but not on any creature with an Int score of 2 or better. Example 2: You as the DM have a rogue jump into a box in the middle of the room and make a stealth check. The rogue is a badass so his check is 20 higher than the PCs. Now you have the rogue pop out of the box and sneak attack a player. Do you really think that is going to fly with your players? Even if the rogue drinks a potion of invisibility the players are going to complain -- why because you have just insulted their combined intelligence. So yes the ability to hide is very much at the DMs discretion based upon the intelligence of the NPCs involved. This is the role of the DM and what makes a TTRPG different than a CRPG which is seemingly how you want to apply the rules. Example 3: Watch the movie [I]Scream[/I]. Honestly that movie is enough to poke holes in this absurd interpretation of the hiding rules. You can houserule it all you like that hiding is some sort of mystical ability and that would be fine in your game with your players. However, for the rest of the world, breaking LOS is just the minimum condition necessary for hiding and not the only factor. Also hiding in combat is totally unnecessary for rogues. All they need to do is get advantage or have another attacker on their target. In most cases, baring the use of magic, fighting in a small room is not going to allow a rogue to effective hide from intelligent foes. So the rogue needs to improve their tactics. Cunning Action has two other bonus actions that can be taken that are much more useful in a combat situation. Flamestrike also gave a number of good examples that show how to properly adjudicate hiding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Reliable Talent for Expert Stealth
Top