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A religious system or pantheon for a setting
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<blockquote data-quote="Janx" data-source="post: 6425986" data-attributes="member: 8835"><p>I know you guys got a lot figured out, but one thing I do when world-building is check to see how this maps out to PCs and NPCs. What's available to either. What contradictions or undesired conflicts arise?</p><p></p><p>As with Races, I figure out where the Elves are from, and how an elf would be able to join the PC party starting in human lands</p><p></p><p>And with Classes, I figure out what classes are available and where they come from, are trained up from etc. Monks for instance are stereotypically "asian" and if I don't account for an Asian culture, then I have a design problem. I need to make them "not Asian" or make an Asian culture nearby, so a PC can be from there and join the party.</p><p></p><p>The same goes for Religions. Is everybody worshipping the same batch of gods, or effectively the same gods with different names? Or do I have regional pastiches of greek, roman and Norse gods? Based on that, am I going to have unexpected in-party fighting because of conflicting pantheons worshipped by the players even though everybody is Lawful Good? </p><p></p><p>This matters because we can't have Lawful Good zealots committing evil acts and still getting spells from their Lawful Good god with some serious explaining.</p><p></p><p>Or do I want to enable a terrorist division of the religion that still qualifies for getting spells from the deity. By that measure, does it make sense to not organize the deities by Alignment, but by some other facet, so that there's not a breach of Alignment issue?</p><p></p><p>I have no doubt Celebrim's solutions solve these kind of things, his stuff always strikes me as well thought out. Hopefully these considerations jog some ideas for your project, and help improve any plot-holes that might come up.</p></blockquote><p></p>
[QUOTE="Janx, post: 6425986, member: 8835"] I know you guys got a lot figured out, but one thing I do when world-building is check to see how this maps out to PCs and NPCs. What's available to either. What contradictions or undesired conflicts arise? As with Races, I figure out where the Elves are from, and how an elf would be able to join the PC party starting in human lands And with Classes, I figure out what classes are available and where they come from, are trained up from etc. Monks for instance are stereotypically "asian" and if I don't account for an Asian culture, then I have a design problem. I need to make them "not Asian" or make an Asian culture nearby, so a PC can be from there and join the party. The same goes for Religions. Is everybody worshipping the same batch of gods, or effectively the same gods with different names? Or do I have regional pastiches of greek, roman and Norse gods? Based on that, am I going to have unexpected in-party fighting because of conflicting pantheons worshipped by the players even though everybody is Lawful Good? This matters because we can't have Lawful Good zealots committing evil acts and still getting spells from their Lawful Good god with some serious explaining. Or do I want to enable a terrorist division of the religion that still qualifies for getting spells from the deity. By that measure, does it make sense to not organize the deities by Alignment, but by some other facet, so that there's not a breach of Alignment issue? I have no doubt Celebrim's solutions solve these kind of things, his stuff always strikes me as well thought out. Hopefully these considerations jog some ideas for your project, and help improve any plot-holes that might come up. [/QUOTE]
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