Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A replacement for power attack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lakoda" data-source="post: 4492826" data-attributes="member: 76039"><p>I do realize that. As I mentioned my post was eaten by DoS on submit so I shorted my post when I reentered it.</p><p></p><p>As written the attack roll is something that is directly and most importantly directly swappable with damage roll. You can fully resolve the benefit and the cost in the same turn. Because of this using stance for the feat as written would be pointless, the power would carry over until the stance was ended (for whatever reason) and not effect anything unless used again. A pointless limitation. Power Attack as written is actually more powerful, as a -2 attack is not as high a cost as -2 to all defenses. The issue with this different cost is that it does not immediately resolve with the benefit. You don't use both attack rolls and your defenses in the same turn (ignoring OAs of course). Using stance is just a justification for having the defense penalty last until the start of your next turn.</p><p></p><p>Honestly, who would use Power Attack in any form, a defender or a striker? The striker will be the one who wants more damage and is also more then willing to sacrifice defense (which if the defender is doing his job) is not that big of a cost, especially compared to the risk of missing. I don't view defenses as an even trade for more damage here, hence why I prefered the original Power Attack and why I'd make it an encouter stance power - you're likely to get more out of it then you put into it and that is the roll of powers not feats.</p><p></p><p>Power Attack as written does not affect total DPS that much over time, if anything it lowers it. The only reason for a change like this one would be to increase DPS long term, to be something used most rounds and that just isn't the purpose of the feat (nor should it be). The feat as written is about providing a greater reward if you are willing to risk more (by lessening your chance to hit). It's a one shot deal to be used periodically through the encounter, not ever round.</p><p></p><p>Anyways, thanks for pointing out the ambiguity in my logic. I hope this makes more sense even if you disagree. After all, to each their own.</p><p></p><p>{edit - Oops! You beat me to it. It seems you understand what I was trying to say so I think this long explanation was unnecessary besides being late. It is a fine power and if it's something you want in your character you have a lot of options to make it work, as evident by TCttW's existence.}</p></blockquote><p></p>
[QUOTE="Lakoda, post: 4492826, member: 76039"] I do realize that. As I mentioned my post was eaten by DoS on submit so I shorted my post when I reentered it. As written the attack roll is something that is directly and most importantly directly swappable with damage roll. You can fully resolve the benefit and the cost in the same turn. Because of this using stance for the feat as written would be pointless, the power would carry over until the stance was ended (for whatever reason) and not effect anything unless used again. A pointless limitation. Power Attack as written is actually more powerful, as a -2 attack is not as high a cost as -2 to all defenses. The issue with this different cost is that it does not immediately resolve with the benefit. You don't use both attack rolls and your defenses in the same turn (ignoring OAs of course). Using stance is just a justification for having the defense penalty last until the start of your next turn. Honestly, who would use Power Attack in any form, a defender or a striker? The striker will be the one who wants more damage and is also more then willing to sacrifice defense (which if the defender is doing his job) is not that big of a cost, especially compared to the risk of missing. I don't view defenses as an even trade for more damage here, hence why I prefered the original Power Attack and why I'd make it an encouter stance power - you're likely to get more out of it then you put into it and that is the roll of powers not feats. Power Attack as written does not affect total DPS that much over time, if anything it lowers it. The only reason for a change like this one would be to increase DPS long term, to be something used most rounds and that just isn't the purpose of the feat (nor should it be). The feat as written is about providing a greater reward if you are willing to risk more (by lessening your chance to hit). It's a one shot deal to be used periodically through the encounter, not ever round. Anyways, thanks for pointing out the ambiguity in my logic. I hope this makes more sense even if you disagree. After all, to each their own. {edit - Oops! You beat me to it. It seems you understand what I was trying to say so I think this long explanation was unnecessary besides being late. It is a fine power and if it's something you want in your character you have a lot of options to make it work, as evident by TCttW's existence.} [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A replacement for power attack
Top