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<blockquote data-quote="Grogg of the North" data-source="post: 5864095" data-attributes="member: 6682960"><p>A couple thoughts:</p><p></p><p>1) Why fighter? I know that your DM wanted you to do this but it just seems ... petty. If you have to have your first four levels in something else, go with Paladin and pick up Ascetic Knight. This will let you stack monk and paladin for some nice things.</p><p></p><p>2) What is the magic level of the campaign? Do you know if the DM is loot light? A VoP monk can be great if magic and wealth are not in abundance. Be sure to give your money to your church. It always helps to have a cleric or two that owes you a favor. I recently played with a VoP Monk and she was a tough brute. Finally, as long as you're having fun with your Vow, who cares what the optimizers say.</p><p></p><p>3) I'd really recommend you stay away from disarm. You won't have full BAB and as an unarmed monk you're going to be taking penalties for trying to disarm. And if your DM is a jerk, you could unintentionally violate your vow by grabbing that magic sword. </p><p></p><p>4) Sundering will really be awesome when you get your Admantine fists. However, you're again taking a penalty for using your fists.</p><p></p><p>5) Touch of golden ice is also awesome. Since its contact based, ask your DM if the ravage goes off if you hit their touch AC but don't beat their regular AC. The DC is low but as a monk with flurry you're going to be throwing so many saves at the DM that he's bound to fail eventually. The previously mentioned monk above used that very tactic to great success. </p><p></p><p>6) The biggest suggestion I'd give you is to pick up Improved Natural Attack and bump your damage. </p><p></p><p>7) If you don't take VoP see if you can get some way to have enlarge person available. A vest of Enlarge Person 3/day is pretty cheap and gives you a nice boost to damage. Enlarge Person and INA make you a combat monster.</p><p></p><p>8) Otherwise I'd recommend getting Stunning Fist and Pain Touch to lock down opponents. Plus there are a lot of other feats and a few PrCs that allow you to burn Stunning Fist attempts to do other things. </p><p></p><p>9) Defensive Throw is a nice defense option too. </p><p></p><p>I hope that helps! Let us know if you have any other questions!</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5864095, member: 6682960"] A couple thoughts: 1) Why fighter? I know that your DM wanted you to do this but it just seems ... petty. If you have to have your first four levels in something else, go with Paladin and pick up Ascetic Knight. This will let you stack monk and paladin for some nice things. 2) What is the magic level of the campaign? Do you know if the DM is loot light? A VoP monk can be great if magic and wealth are not in abundance. Be sure to give your money to your church. It always helps to have a cleric or two that owes you a favor. I recently played with a VoP Monk and she was a tough brute. Finally, as long as you're having fun with your Vow, who cares what the optimizers say. 3) I'd really recommend you stay away from disarm. You won't have full BAB and as an unarmed monk you're going to be taking penalties for trying to disarm. And if your DM is a jerk, you could unintentionally violate your vow by grabbing that magic sword. 4) Sundering will really be awesome when you get your Admantine fists. However, you're again taking a penalty for using your fists. 5) Touch of golden ice is also awesome. Since its contact based, ask your DM if the ravage goes off if you hit their touch AC but don't beat their regular AC. The DC is low but as a monk with flurry you're going to be throwing so many saves at the DM that he's bound to fail eventually. The previously mentioned monk above used that very tactic to great success. 6) The biggest suggestion I'd give you is to pick up Improved Natural Attack and bump your damage. 7) If you don't take VoP see if you can get some way to have enlarge person available. A vest of Enlarge Person 3/day is pretty cheap and gives you a nice boost to damage. Enlarge Person and INA make you a combat monster. 8) Otherwise I'd recommend getting Stunning Fist and Pain Touch to lock down opponents. Plus there are a lot of other feats and a few PrCs that allow you to burn Stunning Fist attempts to do other things. 9) Defensive Throw is a nice defense option too. I hope that helps! Let us know if you have any other questions! [/QUOTE]
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