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<blockquote data-quote="emoplato" data-source="post: 5864182" data-attributes="member: 97812"><p>Disarming always sounds cool but it is a really bad option for a monk. Unarmed strikes are considered light weapons which mean they suffer a -4 penalty to do so, plus the most dangerous weapons you want to disarm(two handed weapons) get +4 to resist and deal. It is also an attack roll check(moderate BAB, bad). There is also the fact that most enemies won't be fighting with weapons or will have those as back-ups. Sundering can be effective for longer fights but yet again those penalties above apply, plus there is also the issue of destroying loot. </p><p>What I would suggest is take the Dungeon crasher fighter variant in Dungeonscape. At level 2 instead of a bonus you get some minor trap and obstacle breaking bonuses but mainly when you bull rush someone into a solid surface you deal 4d6+2xstr. The bonuses increases and damage goes up 8d6+3xstr at level 6. As a monk you can get improved trip for free, once you get a weapon there is a cheap enhancement called brutal surge which allows you to automatically bull rush someone after a successful attack. Once you successfully trip someone, theoretically, you could bull rush them into the ground.</p><p>As for VoP, not that great of an option for a monk. It is flavorful and has some nice bonuses but really isn't worth it for developing a good strategy. If your DM is going to be really stingy than go ahead and look into a kensai so you can enhance your weapons or unarmed strikes with experience points.</p></blockquote><p></p>
[QUOTE="emoplato, post: 5864182, member: 97812"] Disarming always sounds cool but it is a really bad option for a monk. Unarmed strikes are considered light weapons which mean they suffer a -4 penalty to do so, plus the most dangerous weapons you want to disarm(two handed weapons) get +4 to resist and deal. It is also an attack roll check(moderate BAB, bad). There is also the fact that most enemies won't be fighting with weapons or will have those as back-ups. Sundering can be effective for longer fights but yet again those penalties above apply, plus there is also the issue of destroying loot. What I would suggest is take the Dungeon crasher fighter variant in Dungeonscape. At level 2 instead of a bonus you get some minor trap and obstacle breaking bonuses but mainly when you bull rush someone into a solid surface you deal 4d6+2xstr. The bonuses increases and damage goes up 8d6+3xstr at level 6. As a monk you can get improved trip for free, once you get a weapon there is a cheap enhancement called brutal surge which allows you to automatically bull rush someone after a successful attack. Once you successfully trip someone, theoretically, you could bull rush them into the ground. As for VoP, not that great of an option for a monk. It is flavorful and has some nice bonuses but really isn't worth it for developing a good strategy. If your DM is going to be really stingy than go ahead and look into a kensai so you can enhance your weapons or unarmed strikes with experience points. [/QUOTE]
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