Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A request for information/opinion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dragonfriend7738" data-source="post: 5867549" data-attributes="member: 6691820"><p>Alright, long post coming up.</p><p> </p><p>I've done the basic 20 level mock-up of what I would like to do with the character, barring any bounses from the Kensai Signature Weapon feature (since I don't quite know what to expect from it with natural weapons) and this is what I came up with.</p><p> </p><p>* denotes feats that my DM has approved to retrain due to Class feature overlap at later levels. I've tried to maintain balance by retraining a feat into another feat that is related to the previous feat. [I.E. Improved Unarmed Strike retrains to Weapon Focus (Unarmed Strike)]</p><p> </p><p>** denotes bonus feats that have been granted Exalted status due to DM ruling that only after gaining all other applicable Exalted bonus feats, I could dip into normal feats for Vow of Poverty bonus feats. </p><p> </p><p>Armor Class in our campaign is determined by rolling d20 and adding modifiers. AC should be read as +DEX +Monk AC bonus-if any (+VoP AC bonus)(+deflection bonus-if any)(+Natural armor bonus-if any)(+dodge bonus-if any)</p><p> </p><p>Attack Bonus should be read as +Base (+WIS mod)(+Exalted Strike)(+proficency bonus)</p><p> </p><p>Race: Human</p><p>Class: Fighter 4/Monk 6/Kensai 10 ECL: 20</p><p>Stats: [Base/Lvl mod (+ability bonuses)]</p><p> STR: 17/+1 (+4)</p><p> DEX: 17/+1 (+6)</p><p> CON: 17/+1 (+2)</p><p> INT: 16</p><p> WIS: 18/+2 (+8)</p><p> CHA: 17</p><p> </p><p>Lv1: Human: Sacred Vow; Lv1: Vow of Poverty; Ftr1: Combat Expertise; VoP1: AC+4, Intuitive Attack</p><p> </p><p>Lv2: Ftr2: Improved Trip; VoP2: Touch of Golden Ice</p><p> </p><p>Lv3: Lv3: Dodge; VoP3: AC+5, Endure Elements</p><p> </p><p>(Campaign start) Lv4: +1 DEX; Ftr4: Improved Unarmed Strike; VoP4: Exalted Strike +1(magic), Sanctified Natural Attack</p><p>AC: +4(+5)(+1) AB: +4(+4)(+1) Saves: +4, +1, +1 Dmg: d3+1(magic)</p><p> </p><p>Lv5: Mnk1: Improved Unarmed Strike, Flurry (-2), Monk AC, Stunning Fist; Retrain Ftr 4: Weapon Focus (Unarmed)*; VoP5: Sustenance</p><p>AC:+4+4(+5)(+1) AB: +4(+4)(+1)(+1) Svs: +6, +3, +3 Dmg: d6+1 (magic)</p><p> </p><p>Lv6: Mnk2: Evasion, Combat Reflexes; Lv6: Defensive Throw; VoP6: AC+6, Deflection +1, Nymph's Kiss</p><p>AC: +4+4(+6)(+1)(+1) AB: +5(+4)(+1)(+1) Svs: +7, +4, +4 Dmg: d6+1 (magic)</p><p> </p><p>Lv7: Mnk3: Still Mind, Fast Movement +10; VoP7: Wis+2, Resistance +1</p><p>AC: +4+5(+6)(+1)(+1) AB: +6/+1(+5)(+1)(+1) Svs: +8, +5, +5 Dmg: d6+1 (magic)</p><p> </p><p>Lv8: +1 STR; Ken1: Signature weapon (Unarmed-fists), Monk cross-class; VoP8: Natural Armor +1, Mind Shielding, Servant of the Heavens</p><p>AC: +4+5(+6)(+1)(+1)(+1) AB: +6/+1(+5)(+1)(+1) Svs: +8, +5, +7 Dmg: d6 +1 (magic)</p><p> </p><p>Lv9: Ken2: Power Surge; Lv9: Hold the Line; VoP9: AC+7</p><p>AC: +4+5(+7)(+1)(+1)(+1) AB: +7/+2(+5)(+1)(+1) Svs: +8, +5, +8 Dmg: d6 +1 (magic)</p><p> </p><p>Lv10: Ken3; VoP 10: Exalted Strike +2(good), DR 5/magic, Nimbus of Light</p><p>AC: +4+5(+7)(+1)(+1)(+1) AB: +8/+3(+5)(+2)(+1) Svs: +9, +6, +9 Dmg: d6 +2 (magic/good)</p><p> </p><p>Lv11: Ken4: Ki Projection (1/2); VoP 11: Wis+4, Dex+2</p><p>AC: +5+6(+7)(+1)(+1)(+1) AB: +9/+4(+6)(+2)(+1) Svs: +9, +6, +10 Dmg: d6 +2 (magic/good)</p><p> </p><p>Lv12: +1 Con; Ken5: Withstand; Lv12: Improved Natural Attack; VoP12: AC+8, Deflect +2, Greater Sustenance, Holy Radiance</p><p>AC: +5+6(+8)(+2)(+1)(+1) AB: +9/+4(+6)(+2)(+1) Svs: +9, +6, +10 Dmg: d8 +2 (magic/good)</p><p> </p><p>Lv13: Mnk4: Ki Strike (magic), Slowfall (20ft), Flurry (-1); VoP13: Resistance +2, Energy Resistance 5 (acid, cold, electricity, fire, sonic)</p><p>AC: +5+6(+8)(+2)(+1)(+1) AB: +10/+5(+6)(+2)(+1) Svs: +11, +8, +12 Dmg: 2d6 +2 (magic/good)</p><p> </p><p>Lv14: Ken6; VoP14: Exalted Strike +3, Freedom of Movement, Stigmata</p><p>AC: +5+6(+8)(+2)(+1)(+1) AB: +11/+6/+1(+6)(+3)(+1) Svs: +12, +9, +13 Dmg: 2d6 +3 (magic/good)</p><p> </p><p>Lv15: Mnk5: AC bonus +1, Purity of Body; Lv15: Superior Unarmed Strike; VoP15: AC+9, DR 5/evil, Wis+6, Dex+4, Str+2</p><p>AC: +6+8(+9)(+2)(+2)(+1) AB: +11/+6/+1(+7)(+3)(+1) Svs: +12, +9, +13 Dmg: 2d8 +3 (magic/good)</p><p> </p><p>Lv16: +1 Wis; Ken7; VoP16: Natural Armor +2, Gift of Faith</p><p>AC: +6+8(+9)(+2)(+2)(+1) AB: +12/+7/+2(+7)(+3)(+1) Svs: +12, +9, +14 Dmg: 2d8 +3 (magic/good)</p><p> </p><p>Lv17: Ken8: Ki Projection (full), Instill; VoP17: Exalted Strike +4, Resistance +3, Regeneration</p><p>AC: +6+8(+9)(+2)(+2)(+1) AB: +13/+8/+3(+7)(+4)(+1) Svs: +13, +10, +16 Dmg: 2d8 +4 (magic/good)</p><p> </p><p>Lv18: Ken9; Lv18: Power Attack; VoP18: AC+10, Deflection +3, True Seeing, Exalted Improved Bull Rush**</p><p>AC: +6+8(+10)(+3)(+2)(+1) AB: +13/+8/+3(+7)(+4)(+1) Svs: +14, +11, +16 Dmg: 2d8 +4 (magic/good)</p><p> </p><p>Lv19: Mnk6: Improved Trip, Slowfall (30ft), Fast movement +20; Retrain Ftr2: Cleave*; VoP19: DR 10/evil, Wis+8, Dex+6, Str+4, Con+2</p><p>AC: +7+9(+10)(+3)(+2)(+1) AB: +14/+9/+4(+8)(+4)(+1) Svs: +15, +12, +17 Dmg: 2d8 +4 (magic/good)</p><p> </p><p>Lv20: +1 Wis; Ken10: Ki Warlord; VoP20: Exalted Strike +5, Energy Resistance 15 (acid, cold, electricity, fire, sonic), Exalted Great Cleave**</p><p>AC: +7+10(+10)(+3)(+2)(+1) AB: +15/+10/+5(+9)(+5)(+1) Svs: +15, +12, +18 Dmg: 2d8 +5 (magic/good)</p><p> </p><p>So, what do you think?</p></blockquote><p></p>
[QUOTE="dragonfriend7738, post: 5867549, member: 6691820"] Alright, long post coming up. I've done the basic 20 level mock-up of what I would like to do with the character, barring any bounses from the Kensai Signature Weapon feature (since I don't quite know what to expect from it with natural weapons) and this is what I came up with. * denotes feats that my DM has approved to retrain due to Class feature overlap at later levels. I've tried to maintain balance by retraining a feat into another feat that is related to the previous feat. [I.E. Improved Unarmed Strike retrains to Weapon Focus (Unarmed Strike)] ** denotes bonus feats that have been granted Exalted status due to DM ruling that only after gaining all other applicable Exalted bonus feats, I could dip into normal feats for Vow of Poverty bonus feats. Armor Class in our campaign is determined by rolling d20 and adding modifiers. AC should be read as +DEX +Monk AC bonus-if any (+VoP AC bonus)(+deflection bonus-if any)(+Natural armor bonus-if any)(+dodge bonus-if any) Attack Bonus should be read as +Base (+WIS mod)(+Exalted Strike)(+proficency bonus) Race: Human Class: Fighter 4/Monk 6/Kensai 10 ECL: 20 Stats: [Base/Lvl mod (+ability bonuses)] STR: 17/+1 (+4) DEX: 17/+1 (+6) CON: 17/+1 (+2) INT: 16 WIS: 18/+2 (+8) CHA: 17 Lv1: Human: Sacred Vow; Lv1: Vow of Poverty; Ftr1: Combat Expertise; VoP1: AC+4, Intuitive Attack Lv2: Ftr2: Improved Trip; VoP2: Touch of Golden Ice Lv3: Lv3: Dodge; VoP3: AC+5, Endure Elements (Campaign start) Lv4: +1 DEX; Ftr4: Improved Unarmed Strike; VoP4: Exalted Strike +1(magic), Sanctified Natural Attack AC: +4(+5)(+1) AB: +4(+4)(+1) Saves: +4, +1, +1 Dmg: d3+1(magic) Lv5: Mnk1: Improved Unarmed Strike, Flurry (-2), Monk AC, Stunning Fist; Retrain Ftr 4: Weapon Focus (Unarmed)*; VoP5: Sustenance AC:+4+4(+5)(+1) AB: +4(+4)(+1)(+1) Svs: +6, +3, +3 Dmg: d6+1 (magic) Lv6: Mnk2: Evasion, Combat Reflexes; Lv6: Defensive Throw; VoP6: AC+6, Deflection +1, Nymph's Kiss AC: +4+4(+6)(+1)(+1) AB: +5(+4)(+1)(+1) Svs: +7, +4, +4 Dmg: d6+1 (magic) Lv7: Mnk3: Still Mind, Fast Movement +10; VoP7: Wis+2, Resistance +1 AC: +4+5(+6)(+1)(+1) AB: +6/+1(+5)(+1)(+1) Svs: +8, +5, +5 Dmg: d6+1 (magic) Lv8: +1 STR; Ken1: Signature weapon (Unarmed-fists), Monk cross-class; VoP8: Natural Armor +1, Mind Shielding, Servant of the Heavens AC: +4+5(+6)(+1)(+1)(+1) AB: +6/+1(+5)(+1)(+1) Svs: +8, +5, +7 Dmg: d6 +1 (magic) Lv9: Ken2: Power Surge; Lv9: Hold the Line; VoP9: AC+7 AC: +4+5(+7)(+1)(+1)(+1) AB: +7/+2(+5)(+1)(+1) Svs: +8, +5, +8 Dmg: d6 +1 (magic) Lv10: Ken3; VoP 10: Exalted Strike +2(good), DR 5/magic, Nimbus of Light AC: +4+5(+7)(+1)(+1)(+1) AB: +8/+3(+5)(+2)(+1) Svs: +9, +6, +9 Dmg: d6 +2 (magic/good) Lv11: Ken4: Ki Projection (1/2); VoP 11: Wis+4, Dex+2 AC: +5+6(+7)(+1)(+1)(+1) AB: +9/+4(+6)(+2)(+1) Svs: +9, +6, +10 Dmg: d6 +2 (magic/good) Lv12: +1 Con; Ken5: Withstand; Lv12: Improved Natural Attack; VoP12: AC+8, Deflect +2, Greater Sustenance, Holy Radiance AC: +5+6(+8)(+2)(+1)(+1) AB: +9/+4(+6)(+2)(+1) Svs: +9, +6, +10 Dmg: d8 +2 (magic/good) Lv13: Mnk4: Ki Strike (magic), Slowfall (20ft), Flurry (-1); VoP13: Resistance +2, Energy Resistance 5 (acid, cold, electricity, fire, sonic) AC: +5+6(+8)(+2)(+1)(+1) AB: +10/+5(+6)(+2)(+1) Svs: +11, +8, +12 Dmg: 2d6 +2 (magic/good) Lv14: Ken6; VoP14: Exalted Strike +3, Freedom of Movement, Stigmata AC: +5+6(+8)(+2)(+1)(+1) AB: +11/+6/+1(+6)(+3)(+1) Svs: +12, +9, +13 Dmg: 2d6 +3 (magic/good) Lv15: Mnk5: AC bonus +1, Purity of Body; Lv15: Superior Unarmed Strike; VoP15: AC+9, DR 5/evil, Wis+6, Dex+4, Str+2 AC: +6+8(+9)(+2)(+2)(+1) AB: +11/+6/+1(+7)(+3)(+1) Svs: +12, +9, +13 Dmg: 2d8 +3 (magic/good) Lv16: +1 Wis; Ken7; VoP16: Natural Armor +2, Gift of Faith AC: +6+8(+9)(+2)(+2)(+1) AB: +12/+7/+2(+7)(+3)(+1) Svs: +12, +9, +14 Dmg: 2d8 +3 (magic/good) Lv17: Ken8: Ki Projection (full), Instill; VoP17: Exalted Strike +4, Resistance +3, Regeneration AC: +6+8(+9)(+2)(+2)(+1) AB: +13/+8/+3(+7)(+4)(+1) Svs: +13, +10, +16 Dmg: 2d8 +4 (magic/good) Lv18: Ken9; Lv18: Power Attack; VoP18: AC+10, Deflection +3, True Seeing, Exalted Improved Bull Rush** AC: +6+8(+10)(+3)(+2)(+1) AB: +13/+8/+3(+7)(+4)(+1) Svs: +14, +11, +16 Dmg: 2d8 +4 (magic/good) Lv19: Mnk6: Improved Trip, Slowfall (30ft), Fast movement +20; Retrain Ftr2: Cleave*; VoP19: DR 10/evil, Wis+8, Dex+6, Str+4, Con+2 AC: +7+9(+10)(+3)(+2)(+1) AB: +14/+9/+4(+8)(+4)(+1) Svs: +15, +12, +17 Dmg: 2d8 +4 (magic/good) Lv20: +1 Wis; Ken10: Ki Warlord; VoP20: Exalted Strike +5, Energy Resistance 15 (acid, cold, electricity, fire, sonic), Exalted Great Cleave** AC: +7+10(+10)(+3)(+2)(+1) AB: +15/+10/+5(+9)(+5)(+1) Svs: +15, +12, +18 Dmg: 2d8 +5 (magic/good) So, what do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A request for information/opinion
Top