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<blockquote data-quote="dragonfriend7738" data-source="post: 5868277" data-attributes="member: 6691820"><p>Yeah, I'll ask him about the drop=trip thing for Cleave. I only just found out about Stand Still a couple of hours ago, and I'm trying to figure out how ot put it into the build without losing something, cause it's definitely worth taking. I'll probably sack Bull Rush for it, but by that point it's kind of late in the game for such a useful ability.</p><p> </p><p>As for INA, I'm reading it as that it increases my size for the sake of damage, so I'm working off the large monk damage tree. Since I'm only going to be level 6 monk- effectively level 10 due to SUS, the table on page 41 of the PHB says that I'd be dealing 2d8 damage.</p><p> </p><p>I have Improved Unarmed Strike in there twice due to the odd mechanics of the game that state that a fighter isn't proficient with unarmed strikes, and as such I can't take Weapon Focus (Unarmed) unless I have IUS. So, for game mechanics, I take it at level four, and retrain it to WF(Unarmed) at level five when I gain IUS from the monk. For story/roleplay purposes, my training as a monk gives my character added insight into how to use his fists, and effectively gives him the bonus of WF(U) without having to worry about retraining. Same thing with Improved Trip to Cleave at level 19, provided that the DM allows for drop=trip mechanics.</p><p> </p><p>I specifically asked about the Materia system yesterday, and he's still not sure about it, but he's told the entire party that he's trying to work something out; and there's a few people that really want to work it. If it does work out that there is going to be materia in the game, I'll think about working for the Saint template, which would completely OP my AC rating.</p><p> </p><p>Those are some awesome bonuses that you suggested. Where can I find them? Also, is the Kensai bound to sticking to straight numbers bonuses for their weapon at the first five levels, or can I choose an ability (like <em>Impact</em>, the bludgeoning version of <em>Keen</em>) at the first level, since my fists are effectively a +1 magic weapon by the time that I take the class, even without the VoP ability?</p></blockquote><p></p>
[QUOTE="dragonfriend7738, post: 5868277, member: 6691820"] Yeah, I'll ask him about the drop=trip thing for Cleave. I only just found out about Stand Still a couple of hours ago, and I'm trying to figure out how ot put it into the build without losing something, cause it's definitely worth taking. I'll probably sack Bull Rush for it, but by that point it's kind of late in the game for such a useful ability. As for INA, I'm reading it as that it increases my size for the sake of damage, so I'm working off the large monk damage tree. Since I'm only going to be level 6 monk- effectively level 10 due to SUS, the table on page 41 of the PHB says that I'd be dealing 2d8 damage. I have Improved Unarmed Strike in there twice due to the odd mechanics of the game that state that a fighter isn't proficient with unarmed strikes, and as such I can't take Weapon Focus (Unarmed) unless I have IUS. So, for game mechanics, I take it at level four, and retrain it to WF(Unarmed) at level five when I gain IUS from the monk. For story/roleplay purposes, my training as a monk gives my character added insight into how to use his fists, and effectively gives him the bonus of WF(U) without having to worry about retraining. Same thing with Improved Trip to Cleave at level 19, provided that the DM allows for drop=trip mechanics. I specifically asked about the Materia system yesterday, and he's still not sure about it, but he's told the entire party that he's trying to work something out; and there's a few people that really want to work it. If it does work out that there is going to be materia in the game, I'll think about working for the Saint template, which would completely OP my AC rating. Those are some awesome bonuses that you suggested. Where can I find them? Also, is the Kensai bound to sticking to straight numbers bonuses for their weapon at the first five levels, or can I choose an ability (like [I]Impact[/I], the bludgeoning version of [I]Keen[/I]) at the first level, since my fists are effectively a +1 magic weapon by the time that I take the class, even without the VoP ability? [/QUOTE]
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