Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A request to all EN World gamers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CarlZog" data-source="post: 1590451" data-attributes="member: 11716"><p>This sounds like it could be fascinating research. I too would love to hear more about your thesis.</p><p></p><p>I started playing about the same time you did. At first it was all the typical hack-n-slash, but it was when I got into college that I started thinking more about the game as a combination of interactive storytelling and improv theatre. Mind you, I never had any acting or theatre background, training or interest.</p><p> </p><p>Playing with a group of friends that had very little RPG experience, I began to focus on really bringing NPCs to life with facial expressions and accents. I quickly discovered that doing so made a big difference in how the players interacted with the NPCs. They took things more seriously and began to interract with the NPCs in character. It was great to watch.</p><p> </p><p>As they were all pretty new to the game, I also started the campaign giving each of them detailed character backgrounds that were tied to the plotlines I expected to come up in the campaign. I wanted them to understand what motivated their characters, and I hoped they would run with it. They did.</p><p> </p><p>The other element was ensuring that each player had exclusive knowledge about his character (call it "personal secrets") that he could choose to share or not to share with the others.</p><p> </p><p>Without going into extensive story details, the campaign's primary evil foe cornered the party in an alley and each character thought it was only him personally that the bad guy was after. And each for a different reason! But they were all terrified! I mean every player was legitimately scared, as if the threat to his character constituted a real-life threat to the player himself! You could see it on their faces: This was real.</p><p> </p><p>Looking around the table, I was stunned that I had been able to evoke this powerful, genuine, raw emotional response. It was an amazing feeling for me, and the players talked about that encounter for many years after.</p><p> </p><p>That's when I first realized that that the unfolding play of the game was, in itself, an kind of narrative artform in which we were the creators AND the audience. I don't know of any other form or art or entertainment that can lay that claim in quite the same way.</p><p> </p><p>zog</p></blockquote><p></p>
[QUOTE="CarlZog, post: 1590451, member: 11716"] This sounds like it could be fascinating research. I too would love to hear more about your thesis. I started playing about the same time you did. At first it was all the typical hack-n-slash, but it was when I got into college that I started thinking more about the game as a combination of interactive storytelling and improv theatre. Mind you, I never had any acting or theatre background, training or interest. Playing with a group of friends that had very little RPG experience, I began to focus on really bringing NPCs to life with facial expressions and accents. I quickly discovered that doing so made a big difference in how the players interacted with the NPCs. They took things more seriously and began to interract with the NPCs in character. It was great to watch. As they were all pretty new to the game, I also started the campaign giving each of them detailed character backgrounds that were tied to the plotlines I expected to come up in the campaign. I wanted them to understand what motivated their characters, and I hoped they would run with it. They did. The other element was ensuring that each player had exclusive knowledge about his character (call it "personal secrets") that he could choose to share or not to share with the others. Without going into extensive story details, the campaign's primary evil foe cornered the party in an alley and each character thought it was only him personally that the bad guy was after. And each for a different reason! But they were all terrified! I mean every player was legitimately scared, as if the threat to his character constituted a real-life threat to the player himself! You could see it on their faces: This was real. Looking around the table, I was stunned that I had been able to evoke this powerful, genuine, raw emotional response. It was an amazing feeling for me, and the players talked about that encounter for many years after. That's when I first realized that that the unfolding play of the game was, in itself, an kind of narrative artform in which we were the creators AND the audience. I don't know of any other form or art or entertainment that can lay that claim in quite the same way. zog [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A request to all EN World gamers
Top