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<blockquote data-quote="Grodd JoJoJo" data-source="post: 1590715" data-attributes="member: 17275"><p>Actually, Agemegos, this is a useful account; you've brought up one of the features of RPGs that isn't covered by "improv" or dramatic workshops - metagaming, the practice of speaking out of character about info that either the player has and the character doesn't or details that the player needs to know which aren't directly related to the narrative.</p><p></p><p>Would you like me to clarify the point? I doubt it's necessary, since all of us understand the need for it. I suppose it's a little like the cliche - "What's my motivation?"</p><p></p><p>You asked for clarification on the dissertation, so here goes (please remember that the focus of research can change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> , still the final product is going to represent what comes out as we go):</p><p></p><p>What I'm basically looking for is your personal narratives, particularly those that clarify points of gaming that are very different from what we understand fiction or drama to be. That's nowhere near being esoteric - IMHO, we all know these features. Another thing that is of major interest to me is the intricate link between modern fiction and drama (film, mostly) and RPGs - another thing we all recognize.</p><p></p><p>There are excellent <em>studies</em> of gaming out there, but they highlight the differences between finite and infinite games and the social aspects of RPGs - not the literary or dramatic aspects. I'm an English BA, an almost Theatre MA, and now I'm working at an English PhD, in case anyone wants my background. I don't think it's relevant; in many ways, despite 25 years of experience, I feel like I'm still a novice - something new and exciting always pops up.</p><p></p><p>Thanks for asking, Agemegos - and I appreciate the posting from all of you. I'm already having more fun than with anything I've written before (my last paper was a study of Athenian law - ack).</p><p></p><p>Best,</p><p>GJJJ</p></blockquote><p></p>
[QUOTE="Grodd JoJoJo, post: 1590715, member: 17275"] Actually, Agemegos, this is a useful account; you've brought up one of the features of RPGs that isn't covered by "improv" or dramatic workshops - metagaming, the practice of speaking out of character about info that either the player has and the character doesn't or details that the player needs to know which aren't directly related to the narrative. Would you like me to clarify the point? I doubt it's necessary, since all of us understand the need for it. I suppose it's a little like the cliche - "What's my motivation?" You asked for clarification on the dissertation, so here goes (please remember that the focus of research can change :confused: , still the final product is going to represent what comes out as we go): What I'm basically looking for is your personal narratives, particularly those that clarify points of gaming that are very different from what we understand fiction or drama to be. That's nowhere near being esoteric - IMHO, we all know these features. Another thing that is of major interest to me is the intricate link between modern fiction and drama (film, mostly) and RPGs - another thing we all recognize. There are excellent [I]studies[/I] of gaming out there, but they highlight the differences between finite and infinite games and the social aspects of RPGs - not the literary or dramatic aspects. I'm an English BA, an almost Theatre MA, and now I'm working at an English PhD, in case anyone wants my background. I don't think it's relevant; in many ways, despite 25 years of experience, I feel like I'm still a novice - something new and exciting always pops up. Thanks for asking, Agemegos - and I appreciate the posting from all of you. I'm already having more fun than with anything I've written before (my last paper was a study of Athenian law - ack). Best, GJJJ [/QUOTE]
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