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<blockquote data-quote="jerichothebard" data-source="post: 1592778" data-attributes="member: 4705"><p>Exactly. As a graduate of a college dramatic arts program, and professional theatre artisan, I have always approached movies from the standpoint of theatrical analysis and collaboration - I look at a movie and see the work that went into it, critique the actor's and designers, and so on.</p><p></p><p>Lately, though, a couple of circumstances have changed that. One, I am no longer professionally employed in theatre, and in fact have been quite busy elsewhere, and two, I have started DMing my own campaign for the first time ever.</p><p></p><p></p><p>I have noticed that recently I have begun to look at movies - particularly action/adventure movies - as adventure modules.</p><p></p><p>If you are looking for more information about RPGs, the BBC did an article on DND's 30th anniversary not too long ago. Link's in my sig. </p><p></p><p></p><p></p><p></p><p>As for my interest in RPGs, I am fascinated by the fact that we, as players - or at least, a lot of us - when faced with moral dilemmas, <em><strong>agonize</strong></em> over the choices! Here we are, in an imaginary situation, with our imaginary friend, playing a game with our friends' imaginary friends, and we get seriously distraught over an imaginary choice with imaginary circumstances and consequences! </p><p></p><p>It is for that reason that I have begun to DM - to put my friends into these fascinating situations. They will (if we ever manage to get together and game again) very shortly be put into a situation where they - a Sun cleric, a monk/undead hunter and a ranger (fav. enemy undead) - must allow an NPC lover (pregnant with the ranger's child) to be possessed by a ghost for nine months, in order to put the ghost to rest. I am exceedingly curious to see what they choose to do.</p><p></p><p></p><p>(I am also going to try and create a "ghost-born" template for the child, kind of like Blade...)</p></blockquote><p></p>
[QUOTE="jerichothebard, post: 1592778, member: 4705"] Exactly. As a graduate of a college dramatic arts program, and professional theatre artisan, I have always approached movies from the standpoint of theatrical analysis and collaboration - I look at a movie and see the work that went into it, critique the actor's and designers, and so on. Lately, though, a couple of circumstances have changed that. One, I am no longer professionally employed in theatre, and in fact have been quite busy elsewhere, and two, I have started DMing my own campaign for the first time ever. I have noticed that recently I have begun to look at movies - particularly action/adventure movies - as adventure modules. If you are looking for more information about RPGs, the BBC did an article on DND's 30th anniversary not too long ago. Link's in my sig. As for my interest in RPGs, I am fascinated by the fact that we, as players - or at least, a lot of us - when faced with moral dilemmas, [I][B]agonize[/B][/I] over the choices! Here we are, in an imaginary situation, with our imaginary friend, playing a game with our friends' imaginary friends, and we get seriously distraught over an imaginary choice with imaginary circumstances and consequences! It is for that reason that I have begun to DM - to put my friends into these fascinating situations. They will (if we ever manage to get together and game again) very shortly be put into a situation where they - a Sun cleric, a monk/undead hunter and a ranger (fav. enemy undead) - must allow an NPC lover (pregnant with the ranger's child) to be possessed by a ghost for nine months, in order to put the ghost to rest. I am exceedingly curious to see what they choose to do. (I am also going to try and create a "ghost-born" template for the child, kind of like Blade...) [/QUOTE]
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