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<blockquote data-quote="Dannyalcatraz" data-source="post: 1592783" data-attributes="member: 19675"><p>Player since 1977; been on both sides of the screen since 1980. I'm not sure if this is what you're looking for, but here goes anyway:</p><p></p><p>I was born a poor black child...no really!</p><p></p><p>I came into gaming in kind of a roundabout way. I read comics early on, which piqued my interest in sci-fi, which got me into fantasy, which drew me to epic liturature & mythology, and finally into RPGs.</p><p></p><p>Like many players, my initial PCs were fairly unsophisticated. However, the more I played and the more I read, the deeper my creations became. When I took my first forays behind the screen, it forced me to get even more serious about the creative process.</p><p></p><p>Eventually, this (along with other factors in my life) led me to try my hand at pure fiction writing- that is, without RPGs in mind (no-I'm not a pro- I haven't produced anything I felt worthy of sale). Even that step, however, drew me back to RPGs.</p><p></p><p>As things stand right now, not only do I use all kinds of fact and fiction sources to fuel my RPG campaigns and characters, I also use RPG systems to help me define characters within my fiction writing. I don't write a story without the main protagonists fully drawn up in one of my favorite systems. This is just the starting point- the character is fully able to develop from there, based on the "history" and "attributes" he/she/it already has.</p><p></p><p>And, for the record, one of the defining moments was playing in a group down in Austin that wasn't inextricably linked to just one game system. Up until joining that group, I played D&D, HERO, Traveller, and RIFTS exclusively. By the time I moved away, I had quadrupled the number of systems I played (now over 60 different ones), and felt comfy playing in any genre and any system. Those people really forced me to develop my game on both sides of the screen. Because of them, I don't play a character until I have a clear vision of who the PC is, both as a person and in his "day job" (what kind of "hero"/"adventurer" he/she/it is). The level of gameplay in that group inspired me to run a steampunk superheroic campaign (in HERO system) based on an amalgam of the writings of H.G. Wells, Jules Verne, the Space: 1889 gameworld, and a host of other sources. A couple of the adventures were rewritten James Bond scripts, others were based on the PC backgrounds and even speculation in the players' table talk. Everyone was so into it, the campaign virtually ran itself.</p><p></p><p>Good luck on your dissertation-it sounds very interesting. Any chance you'll let us here get a look at the finished product?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1592783, member: 19675"] Player since 1977; been on both sides of the screen since 1980. I'm not sure if this is what you're looking for, but here goes anyway: I was born a poor black child...no really! I came into gaming in kind of a roundabout way. I read comics early on, which piqued my interest in sci-fi, which got me into fantasy, which drew me to epic liturature & mythology, and finally into RPGs. Like many players, my initial PCs were fairly unsophisticated. However, the more I played and the more I read, the deeper my creations became. When I took my first forays behind the screen, it forced me to get even more serious about the creative process. Eventually, this (along with other factors in my life) led me to try my hand at pure fiction writing- that is, without RPGs in mind (no-I'm not a pro- I haven't produced anything I felt worthy of sale). Even that step, however, drew me back to RPGs. As things stand right now, not only do I use all kinds of fact and fiction sources to fuel my RPG campaigns and characters, I also use RPG systems to help me define characters within my fiction writing. I don't write a story without the main protagonists fully drawn up in one of my favorite systems. This is just the starting point- the character is fully able to develop from there, based on the "history" and "attributes" he/she/it already has. And, for the record, one of the defining moments was playing in a group down in Austin that wasn't inextricably linked to just one game system. Up until joining that group, I played D&D, HERO, Traveller, and RIFTS exclusively. By the time I moved away, I had quadrupled the number of systems I played (now over 60 different ones), and felt comfy playing in any genre and any system. Those people really forced me to develop my game on both sides of the screen. Because of them, I don't play a character until I have a clear vision of who the PC is, both as a person and in his "day job" (what kind of "hero"/"adventurer" he/she/it is). The level of gameplay in that group inspired me to run a steampunk superheroic campaign (in HERO system) based on an amalgam of the writings of H.G. Wells, Jules Verne, the Space: 1889 gameworld, and a host of other sources. A couple of the adventures were rewritten James Bond scripts, others were based on the PC backgrounds and even speculation in the players' table talk. Everyone was so into it, the campaign virtually ran itself. Good luck on your dissertation-it sounds very interesting. Any chance you'll let us here get a look at the finished product? [/QUOTE]
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