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<blockquote data-quote="Grodd JoJoJo" data-source="post: 1596648" data-attributes="member: 17275"><p>That is hilarious.</p><p></p><p>It's also a great example of "I don't have information that my character has." Does anyone else have stories of that? How have you or your DMs dealt with those situations?</p><p></p><p>Also, in terms of player immersion (and childishness), a friend once played a game in college that got...odd. He was playing one of a pair of halfling twins, both thieves - back in 1e days. The DM decided to bring a friend into the game - someone none of the players knew. Big mistake.</p><p></p><p>The background of the character (which the other players did not know) was that he was supposed to be an assassin sent to kill one of the party members. Of course, the DM had this elaborate plot set to have the assassin become the other character's friend, and decide not to kill him - something that would never happen in real life. My friend decided to tell the DM, "We don't trust him. My brother's going to distract him, and I'll pick his pocket." After an excellent bit of acting by the other halfling, my friend succeeded in his roll, and the party found a contract for the assassin to kill the party member. Then, the party killed him - logical enough.</p><p></p><p>At this point, the player ran from the room, yelling, "It's not fair, not fair!" and started crying. At first I didn't believe the story, but a similar thing happened when I (unknowingly) played AD&D with someone years later, and a similar thing happened. In my party, however, it involved a character who had had his alignment reversed. After the player was caught cooperating with a noble who had it out for several of the party members, we took action; we feebleminded him and had him placed in an asylum.The player went berserk, leaving the table and stomping around the room. In his case, though, he calmed down and started laughing, saying that he couldn't believe he had done that.</p></blockquote><p></p>
[QUOTE="Grodd JoJoJo, post: 1596648, member: 17275"] That is hilarious. It's also a great example of "I don't have information that my character has." Does anyone else have stories of that? How have you or your DMs dealt with those situations? Also, in terms of player immersion (and childishness), a friend once played a game in college that got...odd. He was playing one of a pair of halfling twins, both thieves - back in 1e days. The DM decided to bring a friend into the game - someone none of the players knew. Big mistake. The background of the character (which the other players did not know) was that he was supposed to be an assassin sent to kill one of the party members. Of course, the DM had this elaborate plot set to have the assassin become the other character's friend, and decide not to kill him - something that would never happen in real life. My friend decided to tell the DM, "We don't trust him. My brother's going to distract him, and I'll pick his pocket." After an excellent bit of acting by the other halfling, my friend succeeded in his roll, and the party found a contract for the assassin to kill the party member. Then, the party killed him - logical enough. At this point, the player ran from the room, yelling, "It's not fair, not fair!" and started crying. At first I didn't believe the story, but a similar thing happened when I (unknowingly) played AD&D with someone years later, and a similar thing happened. In my party, however, it involved a character who had had his alignment reversed. After the player was caught cooperating with a noble who had it out for several of the party members, we took action; we feebleminded him and had him placed in an asylum.The player went berserk, leaving the table and stomping around the room. In his case, though, he calmed down and started laughing, saying that he couldn't believe he had done that. [/QUOTE]
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