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<blockquote data-quote="Dannyalcatraz" data-source="post: 1597368" data-attributes="member: 19675"><p>Here's a negative example of the PC knowing something the player doesn't:</p><p></p><p>I had figured out the puzzle of a certain symbol in a campaign, and had mentioned it to the DM, who confirmed my suspicions.</p><p></p><p>Due to forces beyond our control, we were unable to game again for nearly 2 months.</p><p></p><p>When we got back together, I asked him to remind me about the symbol, since I had figured it out, but 2 months had caused me to lose the thread of the puzzle. He refused. I reminded him that this was knowledge my PC had. He refused again. Despite only a night of game time passing, he ruled my PC had forgotten that knowledge just like I had.</p><p></p><p>That campaign didn't last long after that. (Note- not because of that incident.)</p><p></p><p>He told me, however, that had I actually remembered the answer to the puzzle, I would have short-circuited the campaign by a great deal, and in such a way that a TPK could have resulted.</p><p></p><p>Similarly, another campaign in the same group was derailed when the player didn't quite get that "The Prince" was the absolute monarch in the area- something the PC would have known. When he took actions that could have been considered subversive to the Prince's regime, he was exiled. The player was shocked- he assumed that there was a higher authority to whom he could argue his case- a King, Queen, Emperor, etc.; the DM stopped running that campaign soon after.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1597368, member: 19675"] Here's a negative example of the PC knowing something the player doesn't: I had figured out the puzzle of a certain symbol in a campaign, and had mentioned it to the DM, who confirmed my suspicions. Due to forces beyond our control, we were unable to game again for nearly 2 months. When we got back together, I asked him to remind me about the symbol, since I had figured it out, but 2 months had caused me to lose the thread of the puzzle. He refused. I reminded him that this was knowledge my PC had. He refused again. Despite only a night of game time passing, he ruled my PC had forgotten that knowledge just like I had. That campaign didn't last long after that. (Note- not because of that incident.) He told me, however, that had I actually remembered the answer to the puzzle, I would have short-circuited the campaign by a great deal, and in such a way that a TPK could have resulted. Similarly, another campaign in the same group was derailed when the player didn't quite get that "The Prince" was the absolute monarch in the area- something the PC would have known. When he took actions that could have been considered subversive to the Prince's regime, he was exiled. The player was shocked- he assumed that there was a higher authority to whom he could argue his case- a King, Queen, Emperor, etc.; the DM stopped running that campaign soon after. [/QUOTE]
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