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A Return for Central Casting
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<blockquote data-quote="WayneLigon" data-source="post: 2873476" data-attributes="member: 3649"><p>I used to like them and used them (up to the point that GMSkarka mentions; it became very blatent in the last book). Usually you'd wind up with really useful info, such as what your parents did and how many siblings you had, what sort of socio-economic status you were used to, etc. Then you'd occassionally get enough weird rolls to make a monster, like wingsandsword's experience. When someone had something absurd, I'd just change it or ignore it.</p><p></p><p>Ironically, now it wouldn't be nearly as useful because of the potential to get some really unbalancing skill-related stuff from it. Previously when you had no skill system, it provided at least a tiny framework to use. Now, if suddenly you got a +10 ranks to, say, Spellcraft or something like that it could prove disruptive.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2873476, member: 3649"] I used to like them and used them (up to the point that GMSkarka mentions; it became very blatent in the last book). Usually you'd wind up with really useful info, such as what your parents did and how many siblings you had, what sort of socio-economic status you were used to, etc. Then you'd occassionally get enough weird rolls to make a monster, like wingsandsword's experience. When someone had something absurd, I'd just change it or ignore it. Ironically, now it wouldn't be nearly as useful because of the potential to get some really unbalancing skill-related stuff from it. Previously when you had no skill system, it provided at least a tiny framework to use. Now, if suddenly you got a +10 ranks to, say, Spellcraft or something like that it could prove disruptive. [/QUOTE]
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