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A Return to the Dungeon
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<blockquote data-quote="I'm A Banana" data-source="post: 5134972" data-attributes="member: 2067"><p>By that, I mean, a return to the dungeon as the basic element of gameplay.</p><p>(forked from <a href="http://www.enworld.org/forum/general-rpg-discussion/274027-where-do-you-see-want-5-0-go.html" target="_blank">here</a>)</p><p></p><p>Most of 3e and all of 4e specifies <strong>the encounter</strong> as the basic element of gameplay. Encounters are designed in detail, and played out in detail (especially combat encounters). Encounters are what you need resources for, and what consumes resources. Encounters are where you do things that need to be done. Encounters are where you play the game.</p><p></p><p>In this thread, I'd like to brainstorm what it takes to change that to <strong>the dungeon</strong>. So that the dungeon is designed in detail, and played out in detail. So that you use resources in the dungeon, and the dungeon is what consumes them. That the dungeon is where you do things, that the dungeon is where you play the game. Rather than balance characters within the encounter, we balance them within the dungeon. We can still have encounters, but the encounters make up part of the dungeon, rather than being complete in and of themselves. The dungeon is the main threat, the dungeon, overall, is what risks your character's lives.</p><p></p><p>I mean, by that, both literal dungeons, and also things that aren't literal dungeons, but can play like them: plots, stories, wilderness exploration, dealing with NPC's....almost anything you can envision as a "point A to point B" kind of mission. Essentially, "Adventures." Some of these may risk a different kind of failure than your character's lives, of course. </p><p></p><p>I've got a lot of ideas about this -- too many to probably put in an opening post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'm very interested in the ideas that others have about this.</p><p></p><p>Keep in mind that this is a brainstorming session, which means <strong>this must be a safe place to post potentially dumb ideas</strong>. I want every idea that you think might be out there and wacky, or weak and unrealized. And if you come across a post you think is utterly stupid, you have two choices: (1) ignore it, or (2) think of a way to improve the idea, and post the improved idea. No shooting down, and no posts that are just criticism. If you've got a criticism, please think of a way to work that into a positive suggestion, and post that positive suggestion. If you can't, keep it to yourself, or start a new thread about it if it bothers you so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I want this thread to be a place for sharing everything out-there and wacky you might have bubbling in your brain about this. I want to take in every idea, and see how ENWorld's great community might envision a D&D that balances itself based on the entire adventure, rather than just each encounter within the adventure. We'll worry about separating wheat from chaff at some later point: this is a free-form thought-association experiment idea mine.</p><p></p><p>The central problem: In what ways do you think D&D would change if it was designed to make the central challenge <em>the dungeon</em> (or the Adventure, or the Story, or whatever) instead of <em>the encounter</em>? What kind of rules might emerge?</p><p></p><p>(my first thoughts in the next post)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5134972, member: 2067"] By that, I mean, a return to the dungeon as the basic element of gameplay. (forked from [URL="http://www.enworld.org/forum/general-rpg-discussion/274027-where-do-you-see-want-5-0-go.html"]here[/URL]) Most of 3e and all of 4e specifies [B]the encounter[/B] as the basic element of gameplay. Encounters are designed in detail, and played out in detail (especially combat encounters). Encounters are what you need resources for, and what consumes resources. Encounters are where you do things that need to be done. Encounters are where you play the game. In this thread, I'd like to brainstorm what it takes to change that to [B]the dungeon[/B]. So that the dungeon is designed in detail, and played out in detail. So that you use resources in the dungeon, and the dungeon is what consumes them. That the dungeon is where you do things, that the dungeon is where you play the game. Rather than balance characters within the encounter, we balance them within the dungeon. We can still have encounters, but the encounters make up part of the dungeon, rather than being complete in and of themselves. The dungeon is the main threat, the dungeon, overall, is what risks your character's lives. I mean, by that, both literal dungeons, and also things that aren't literal dungeons, but can play like them: plots, stories, wilderness exploration, dealing with NPC's....almost anything you can envision as a "point A to point B" kind of mission. Essentially, "Adventures." Some of these may risk a different kind of failure than your character's lives, of course. I've got a lot of ideas about this -- too many to probably put in an opening post. ;) I'm very interested in the ideas that others have about this. Keep in mind that this is a brainstorming session, which means [B]this must be a safe place to post potentially dumb ideas[/B]. I want every idea that you think might be out there and wacky, or weak and unrealized. And if you come across a post you think is utterly stupid, you have two choices: (1) ignore it, or (2) think of a way to improve the idea, and post the improved idea. No shooting down, and no posts that are just criticism. If you've got a criticism, please think of a way to work that into a positive suggestion, and post that positive suggestion. If you can't, keep it to yourself, or start a new thread about it if it bothers you so much. ;) I want this thread to be a place for sharing everything out-there and wacky you might have bubbling in your brain about this. I want to take in every idea, and see how ENWorld's great community might envision a D&D that balances itself based on the entire adventure, rather than just each encounter within the adventure. We'll worry about separating wheat from chaff at some later point: this is a free-form thought-association experiment idea mine. The central problem: In what ways do you think D&D would change if it was designed to make the central challenge [I]the dungeon[/I] (or the Adventure, or the Story, or whatever) instead of [I]the encounter[/I]? What kind of rules might emerge? (my first thoughts in the next post) [/QUOTE]
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