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A Return to the Dungeon
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<blockquote data-quote="Rechan" data-source="post: 5135595" data-attributes="member: 54846"><p>What it almost makes me think of is a card game. Almost like M:tG. I know some will recoil in horror at that, but it makes me think of an exchange like this:</p><p></p><p>DM: "Ahha. Well, you know this is a <em>Trap Filled Hallway</em>." Presents hallway.</p><p>PC: "Oh. It's a good thing I have this... <em>Ten Foot Pole</em>." Lays out card.</p><p>DM: "Hrm." And now he must tip his hand towards the traps in some fashion. </p><p></p><p>The notion being that instead of having every little piece of description (in this case a ten foot pole), and having to actually describe prodding and the DM describe actually what each prod elicits, it's more of an event or a game piece that furthers things along or offers an edge without the explicit detail. Thus, more of an abstraction. </p><p></p><p>Some spells could easily function in the same way, providing an abstract edge rather than tracking the minutia. As said earlier, it would be more "How you do it" rather than "What you do". </p><p></p><p>But that might feel more "boardgamey" than some feel.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5135595, member: 54846"] What it almost makes me think of is a card game. Almost like M:tG. I know some will recoil in horror at that, but it makes me think of an exchange like this: DM: "Ahha. Well, you know this is a [i]Trap Filled Hallway[/i]." Presents hallway. PC: "Oh. It's a good thing I have this... [i]Ten Foot Pole[/i]." Lays out card. DM: "Hrm." And now he must tip his hand towards the traps in some fashion. The notion being that instead of having every little piece of description (in this case a ten foot pole), and having to actually describe prodding and the DM describe actually what each prod elicits, it's more of an event or a game piece that furthers things along or offers an edge without the explicit detail. Thus, more of an abstraction. Some spells could easily function in the same way, providing an abstract edge rather than tracking the minutia. As said earlier, it would be more "How you do it" rather than "What you do". But that might feel more "boardgamey" than some feel. [/QUOTE]
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